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#11
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that would be great and the soundeffects are really important, remember the sounds of the orc catapults shooting on the wall in rotk? that was awsome![]() |
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#12
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Uh.. also.
Is there any fallback position... like the Castle i suppose? But from the video it looked so freaken close to the outer wall? I hope that as soon as they get into the wall it's not just, oh crap im dead and im gonna lose buildings like crazy.?? |
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#13
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![]() I'm sure there will be a powerful building that you can build which could act as a standing defense, and just as good offense. Such as as castle or a maybe even a citadel? That would rock...a bit like a wonder in AOE, crap loada HP but be able to attack back ![]() Dam i got more question...hell ill go post in my thread lol |
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#14
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Yes they can be customized to be moved somewhat so you'll have 2 or 3 levels of castles to fall back too. It gives me the Minas Tirith feel to the castle.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#15
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I'd imagine then the sieges would be huge.....
Like honestly, after the first wall all your siege towers and catapults and ladders would be used, so you'd need to keep pressing.. But thats what im hoping? You know, take the first wall then the enemie can sit there for abit and wait 10-15 minutes before bringing and reinforcements. I like the fact that i dont have to feel rushed into taking over a castle. Like really if you've taken the first wall most likely you'll want to regather your troops and such. Then again depends how the "Recruiting Units" thing works.. because then you can expect a counter-attack. |
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#16
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![]() When it comes to actual siege combat, things will move at a fast pace in DoF. Don`t expect your typical siege to take more than 5 minutes, unless your enemy has really dug in. And as far as reinforcement goes, don`t forget the army camp. Almost always when sieging a castle you`ll need to set-up an army camp right before his walls. You can build cheap units like basic archers, and all kinds of siege weapons, as well as heal your troops in your army camp. So you won`t need to worry about time it takes you to reinforce your troops that much. To counter the point that player inside that Stronghold is done-for, keep in mind that scaling walls creates an obstacle which puts defenders at almost 2 against 1 advantage. Add the fact that players, especially Elves can have a good deal of their resource production inside their town on top of that, but most importantly - the fact that if first wave of attackers fails to get inside - town player will loot all the dead bodies and have enougth resouces to mount a counter attack. So in a way - yes, sieges would usually take just a few minutes for a massive battle to take place, and either town defenders to get killed, or be in a position where they can ride out and lift the siege. I have attached a brand new screenshot to show the concept of army camp right by the castle walls. There are two army camps on that screenshot - so imagine - you and your ally about to lay waste to that town. ![]() Last edited by Konstantin Fomenko : 04-11-2008 at 07:58 AM. |
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#17
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My EEG went: BEEEEEEEEEEEEEEEEE
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#18
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Youza!
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The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#19
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nice !!!
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#20
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Ooooooh.............................
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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