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#41
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Anyway, of course it's better with the houses connected, but if they don't overlap it's even better! That would probably require a lot of work, new models, new positioning, etc. Such a shame. Am I a graphics fanatic? Probably. |
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#42
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I would rather have a game that has Nintendo 64 graphics with great gameplay then a simple rail shooter on the PS3 |
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#43
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I agree completely.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#44
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We did decided to go with houses ovelapping like that. It`s totaly fine for the roofs to overlap - and well, quite medieval looking
. And our map designers are doing their best to make sure that if you zoom in, you`ll only see roofs overlap, but not windows/doors. And that doesn`t look all that bad.Here`s a screen: ![]() |
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#45
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Ok. Hehe, I see two windows cut in half in the right of the screen.
Still, it's a beautiful shot, I like all the details and the textures and I agree, the overall look is not bad at all. |
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#46
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Well it's alot better quality now, and those house's look great
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#47
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That fortress is of epic proportions.
I like it like that...
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#48
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I like how it shows interaction with the townspeople as well. That livens things up a bit.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#49
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#50
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Does anyone else feel those guards are a bit on the tall side?
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