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#11
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OK for example, would it have any features of worldshift? Which were basically as you progress through the game you earn rewards or artifacts which you can use to strengthen your units or your base or...some kind of MP feature were you continuously thrive and grow? Then again played the worldshift beta...thought the gameplay was boring and far too easy...also I hated the idea that you were "forced" to go online, even to play single player...graphics weren't that great either, even for a beta. Things i did like as i mentioned about were the artifacts thing after levels and, the contribution it had on your units and buildings, also the background globe was cool too. A/w back on topic... I hope that the single player and skirmish modes are completely separated from online (in a solo sense)...so your not forced to be online. As the godawful constant DC's in worldshift killed it for me... Which makes me wonder...if its an "MMO" RTS...Wouldn't that imply that there would be an almost limitless amount of upgrades and improvements you could research? (or a hell of a lot to say the least?) We really need a new gameplay vid, as well as more info on MP and the dragon race.... Last edited by †TYRANICK†™ : 04-09-2008 at 03:49 PM. |
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#12
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Think of DoF as of ur typical retail RTS, epic single-player campaign, multi-mode skirmish, world editor e.t.c The only difference - there is also a whole MMORTS world to discover after ur done with single-player. |
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#13
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#14
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I don't know if they'd do that.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#15
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Just have to wait and see, till all is revealed
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#16
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Wow, I really liked the part about my (and others mwhaha) KD's beeing vulnerable when they a troopmovement is taking place. This adds another level of strategy into the gameplay. Keep it up!
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#17
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True, was always a case in many RTS just in normal battles whereby an opponent would literally "empty" his/her whole fortress to assail the enemy... thereby leaving their fortress vulnerable save for a few underused, meagre defences (a turtler doesn't usually get much chance to rest then go on the offensive lolz).
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#18
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or your opponent.My turtle strategies are much more versatile, and efficient . Read the siege thread for some of my...very successful, strategies ive used in the past ^^ |
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#19
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Fine, I steroetype. From those turtlers I've seen, once a camper-always-a-camper, never go offsenive
and never win! ![]()
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#20
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I'm always on the offensive, I hate turtling.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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