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#21
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It's got to be a tricky area for the devs and designers. They need to balance player desires while maintaining balance; as well as keeping to lore and realism. By realism i mean that in any kingdom throughout history you have an alliance or kingdom and there are serfdom's within that kingdom each having their own castle, lord and army. these armies band together to fight for land, honor and what else have you. You wouldn't expect to see 4 castles side by side imo. Realistically if you need to march for an hour to send your friend some goods isn't that big of an issue. Defending your friends could be hard too. There is no early warning radar that goes hey this guys is going to be attacked. If you were able to dispatch a messenger or something for help by the time your friends get it there is an army launching stones into your city.
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#22
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Ye, i hope you can build pretty close to you're friends but i can see how it would be abit OP
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#23
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i agree crosland, but if you can't build next to friends where can you build?
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#24
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i think choosing locations will be great b.c it gives you a chance to be near friends and make decesions!!! GLATAAAAAAAAAA INCHAAAAAAAAAAAAAAAAA!!!
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#25
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how will the whole navy thing go will you be able to choose to stay land locked or could you choose to be on a river leading to a sea or hows that going to go?
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#26
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random is better, nobody will cry albout all the things!
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#27
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If it is random, then they will cry. I will cry. I want to work with my freinds building up to the top, helping other along the way. Not having him send me a little extra resource and it arrives in 12 hours...
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