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#1
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Are there naval units, And if so are they going to have a classic control system like AOE or WC2?
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#2
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There are naval units in the game, yeah, although we don't know much about them yet.
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#3
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Except that the elves have the coolest naval units ever..beyond that, not much is known.
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When I'm not in my right mind my left gets kind of crowded. |
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#4
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Guh Ima stay main land if I can. I'd rather not be attackable by land AND sea. But then again what would be the benifit of opting for a navy... hmmm. Anyone know the major pro's/con's?
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#5
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With naval units in mind. Will we be able to choose our starting location in order to lets say avoid naval warefare at the beginning? Also, how will the worlds mesh together with lets say an orc kingdom from my friend with no real body of water near it and lets say I'm playing human and have a coastal city?
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#6
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So one could possibly be a pirate?
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#7
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yes you could be a pirate i plan on being one
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#8
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Hope it helps
quote from F.A.Q. Q: How will ships and naval warfare work? A: Ships can be purchased from Harbour Master NPCs in any of the coastal towns. Each race has several unique ships that they can load with units, siege weapons, livestock, and resources and travel the seas in search of trade or PvP warfare and to gain access to the island towns. Naval Warfare will come down to what units you have in your fleet. Archers and ranged siege weapons will be able to fire at other fleets and your melee units can board enemy ships to carry out the fight. Select naval units, such as the Elven Kraken, will be able to fight but not transport units or goods. |
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#9
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Awesome, i'm glad to see the inclusion of naval units. I'm sure there will be some economic and tactical benefits to having coastal territories and ships.
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#10
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If some will be Pirates, then I shall be Privateer xD
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