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  #11  
Old 04-02-2008, 02:27 PM
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Quote:
Originally Posted by Darvin View Post
I notice a unit portrait in the lower left of the final screenshot. I find the solid black background to be a bit empty. It might be a good idea to add a static environment in the background of that portrait, perhaps based on the subrace of the player?
It's just an early screenshot, notice the minimap is empty too.
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  #12  
Old 04-03-2008, 03:35 PM
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Wonderful, naval combat is probably what I'm looking forward to the most in DoF since B4ME2's system was a real let down.
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  #13  
Old 04-03-2008, 04:07 PM
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Quote:
Originally Posted by Darvin View Post
I notice a unit portrait in the lower left of the final screenshot. I find the solid black background to be a bit empty. It might be a good idea to add a static environment in the background of that portrait, perhaps based on the subrace of the player?
Yeah or maybe like an animated thing of some sort. Or maybe it could just display what map your on or your stats with a backround.
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  #14  
Old 04-04-2008, 11:22 AM
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One suggestion; on the compass, maybe make the letters of the Poles N S E W gold embossed? That would look better
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  #15  
Old 04-13-2008, 05:47 PM
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Are those people boarding I see? could those be passengers of a sunk ship swiming for safety? what they are actually on the ship not just being transported? Ship captureing? I think i'm in virtual love
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  #16  
Old 04-14-2008, 01:47 PM
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There is swimming implemented in the game. I'm not sure about the ship capturing but I'd love to see it.
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  #17  
Old 04-14-2008, 04:05 PM
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I think they said they gave up on swimming back in that topic I made when I first joined here.
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  #18  
Old 04-14-2008, 04:11 PM
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if they have given up on it they should take swiming off there features on the main page.

Last edited by Tbeaz161 : 04-14-2008 at 04:41 PM.
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  #19  
Old 04-14-2008, 08:15 PM
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To answer some of your questions:

Yes, ship combat is all about ship boarding and your units fighting it out, with the victor capturing the ship - Rise and Fall style.

But, not to say that something stops player packing the ship with catapults and fire-arrow archers for more traditional ship-to-ship combat, or ship-to-land assaults.

Yes, we did gave up on regular units swimming as a special ability, well not completely, but it`s unlikely we’ll give this ability to all of our units.

And on these screens these are dead bodies “swimming”, they remain in water, as well as some props after the ship is sunk.
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  #20  
Old 04-14-2008, 10:00 PM
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While I'd imagine archers will be unaffected by ship combat, how will siege weapons operate while on a boat? Will only certain types of boats be able to support them?
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