|
#11
|
|||
|
|||
|
Quote:
|
|
#12
|
|||
|
|||
|
__________________
you've got to do what you got to do |
|
#13
|
|||
|
|||
|
Very much agree with an entirely destructible atmosphere
|
|
#14
|
|||
|
|||
|
Quote:
__________________
Orc Supremacy |
|
#15
|
||||
|
||||
|
Lol, it's funny how you guys take everything as a hint, no matter where you found it or how old it is :P There are bridges in the game, but I can't comment on whether you can build them yourself or destroy them yet.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
|
#16
|
|||
|
|||
|
Not just bridges but lookout towers travelling hunting parties that provide food/resources to the city would be awesome to have those types of things be stratigic targets.
|
|
#17
|
|||
|
|||
|
Quote:
|
|
#18
|
|||
|
|||
|
im not sure i like the idea of being able to make a single bridge as tjhe only point of attack on your city. as a defence its too powerful. everyone would do it. there would be no personal touches or inovative defence. everyone makes one bridge and puts all defences around it. sounds kinda boring to me
__________________
GM-ing of crops is rife yes? so why have i not yet seen a 10ft killer tomato? to me thats just lazy! |
|
#19
|
|||
|
|||
|
i like the idea of being able to build and destroy bridges from time to time, just simply for the fact i like being able to do more with the land in an rts other than just the town itself. The more i can build or modify to my liking the happier i am basically :P
|
|
#20
|
|||
|
|||
|
I think it would be neat to see some form of siege construction/destruction along those lines. you could have defenders trying to take out bridges to create bottlenecks or attackers creating makeshift bridges to prevent one and give another avenue of approach(through use of nearby resources, trees etc). Just my two cents though i suppose.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|