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#21
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I like this idea. More strategic.
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#22
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Just destroy the land so he cant build farms...his people will starve ! lol
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#23
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if it is possible that the death units remain on the map,it were nice that you can take the death unit and make a huge funeral and it increase the moral of your empire and even the magic points or some like that,or after a battle the enemies faction can help wounded troops like a special unit like the red cross of fantasy
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#24
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Quote:
The fire when spread through forest or the grass will leave the terrain black. So this is some terrain destruction.
__________________
aka "u_have_krabs" "90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima |
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#25
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I'm guessing if not originally programmed into the game code, this would prove to be a rather difficult later addition.
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#26
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I agree with frooty
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#27
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Yes please, sync kills like in Dawn of War 1 & 2 when finishing off an enemy.
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#28
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I don't believe permanent destruction of the terrain is needed in a MMORTS unless it's one of the main components of the game that actually affects how the game is played.
Would be cool though : ) |
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#29
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Pernament terrain change (like blasting hills, etc.) is not that good in a war-intensive game (as we will end up in a giant hole sooner and later that way). And if it is possible to burn the forests, it would be nice to be able to plant them back too.
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#30
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i think damaged terrain would still affect the armies and such in battle depending on the siege weaponry and troops fighting. If catapults are laying down fire with boulders and such taht leave craters it could shield your troops from archers if they were in the lip of them or slow down cavalry if they were charging.
Of course i dont entirely know how devastating most things are atm as it seems to be mainly infantry and they dont do much apart from pile up during most battles as they fall ![]() |
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