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  #11  
Old 01-24-2011, 10:23 PM
Desthin Desthin is offline
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I agree it will be interesting to see how it turns out.
Since smaller amounts of people are harder to find, it could totally work out that way logically
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  #12  
Old 01-24-2011, 11:11 PM
Peacebringer01 Peacebringer01 is offline
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It definitely is a touchy issue I'm interested to see what the dev's do to make it suitable for all types of players
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  #13  
Old 01-25-2011, 10:46 AM
Zary Zary is offline
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It is pretty simple actually. Enought if the game introduces some rules like the penalization when a player attacks another player that is very low lvl, instead of a price, so that the High lvl player can't find any good reason to attack and loose part of his forces against a low player because, when he finally defeats him, he wont get any resources or prizes, but yes a penlaization and a reduction of his army!
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  #14  
Old 01-25-2011, 01:53 PM
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LiTos456 LiTos456 is offline
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Oh, we already know about this. It will be physically impossible to attack someone out of your level range, which is what the battle system is based on. So you don't have to worry about getting attacked by some all powerful overlord, and I think that in the beginning before a certain point you can't even be attacked at all.

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  #15  
Old 01-26-2011, 03:49 PM
Carnifexrex Carnifexrex is offline
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In the faq they say that when you send your army out for battle, that you will be matched to someone with similar level/skill. This makes me believe Rev knows what they are doing.

Although, it would be awesome if it was a truly open world where battles werent fought in instances, but open to all to come in, would be hectic, and I'm sure goes against the nature of competition. But smaller guys could be protected by building their initial kingdoms as tributaries of a large NPC faction, and then as they grew stronger, set up outposts in the vast open wilderness to test their mettle....
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  #16  
Old 01-28-2011, 01:56 PM
Myrcea01 Myrcea01 is offline
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as i remember (although i might be wrong), there is a bribe system, so u can pay a % from your income or an amount of money. i think the nr of attacks/day on one player should be 1
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  #17  
Old 01-28-2011, 05:48 PM
Tibador Tibador is offline
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Ya this is a big issue in other games i hope the system they have designed will help combat it.
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  #18  
Old 01-29-2011, 08:44 AM
Erekel Erekel is offline
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What happens if there is no-one in your level range, the only people around are lower level than you?

Does that mean you're stuck until people catch up?
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  #19  
Old 01-29-2011, 09:57 AM
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Joseph Visscher Joseph Visscher is offline
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Quote:
Originally Posted by TriggerHappyNDB View Post
players aren't allowed to engage other players unless they are equal to or greater than them in strength. Essentially, this means you aren't allowed to attack weaker opponents unless they are the ones to challenge you. You personally can only attack matching or stronger armies, the latter of which you would supposedly beat with superior tactics.

The auto-match system will only match willing PvP participants with armies of equal skill.

Also, you may opt out of any match by paying a one-time resource tribute to your attacker. Your forces cannot be attacked while you are offline, but logging off after a challenge has been issued (to avoid it altogether, say) will simply result in you automatically paying the tribute to your attacker.
Essentially correct. But same goes for a disconnect (with possibly a 10-20 second timer for you to reconnect)


I'm not saying officially, just giving ideas and opinions on what we could do.

Everyone has forgotten about Wealth resource, this can be a big motive for going into or staying out of war with someone of different strength, my idea would be that if your the weaker underdog and you beat someone a lot stronger than you then you win a lot more Wealth; while the stronger army defeating a weaker army would gain less Wealth(if any at all) for a victory.
With this system in place people who try to be 'bullies' will not progress much at all, while an underdog might reap the rewards of victory and progress much faster with more Wealth.

Another idea is that if the enemy is greatly more powerful than you and the odds of you wining is his house has a blackout, then the tribute is free and you can decline his battle without any consequence, on the other hand the Wealth gained from that victory might be motive for you to go into even a suicide mission.

I honestly think physically limiting who and what the players can attempt to attack is wrong, instead it should be discouraged while protecting the weaker players, but not limiting them, if the weakest player wants to accept a battle with the strongest player, why not let them? Lol Weakest player wins 2$ worth of Wealth if he wins. Ha would be funny.
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Last edited by Joseph Visscher : 01-29-2011 at 10:04 AM.
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  #20  
Old 01-29-2011, 10:43 PM
Loose Morals Loose Morals is offline
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i know why devs hate this. its cos it has to be handled soo carefully and can be done wrong soo easily. the problem with a straight penalty system is that the great big players are generally producing sooo much that the penalty means nothing to them.
i like the idea of combining this with a much lower level player just being able to refuse a fight with no penalty. you could meby even add a small penalty to the big player for starting the fight in the first place aswell regardless of weather the small player accepts or not. this would certainly make people think a bit harder on who they choose to attack.
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