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  #31  
Old 02-02-2011, 02:06 AM
Thaiden Thaiden is offline
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As GPS51 stated I hope as well they have some counter-method to markets being flooded. Hopefully there is some mechanic to prevent this.

Other than that however, the Elves look pretty cool. I would like to see fairly deep upgrade options available so we can always have something to work towards. We shall see if elves are good at warmongering :P

So pumped for this.
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  #32  
Old 02-02-2011, 02:37 PM
kessevan kessevan is offline
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I really like the look and sound of the Elves, especially the way they seem to be set up as a good casual army.
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  #33  
Old 02-03-2011, 04:26 PM
Dawiichan Dawiichan is offline
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Thank's for posting this. I've been reading about it and this makes me want to make an elf.
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  #34  
Old 02-03-2011, 06:37 PM
lamaking65 lamaking65 is offline
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mmm makes me like the elf faction even more im always more of a defensive player
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  #35  
Old 02-08-2011, 12:39 PM
Luring Luring is offline
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Seems a bit complicated to me. Will have to try it out.
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  #36  
Old 02-09-2011, 07:00 AM
QuantaDragon QuantaDragon is offline
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I can see its gonna be a while to fully master your kingdom in this game. But, I also see its gonna be fun too. Elves are the best race for me, I'm mostly am that race when I play games like these if they have it available.
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  #37  
Old 04-10-2011, 12:42 AM
dekription dekription is offline
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LOOTING in an RTS game that is awesome. Excellent feature
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  #38  
Old 04-11-2011, 08:41 AM
Dimosa Dimosa is offline
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I'm wondering, will there be a penalty if you trade with the elves with a non elven race, and trade them wood etc?
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  #39  
Old 04-14-2011, 03:05 AM
Zerwas Zerwas is offline
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Very interesting cant wayt for release sounds really great
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  #40  
Old 04-16-2011, 03:22 AM
Skooma Skooma is offline
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Hello,

I have a question about the post : what do you mean exactly by "Elves have the most simplified economy"?. Is it because of the semi-automated function? Or is it because their resources are really simpler to manage than those of the other races anyways?

I also read elsewhere on the website that their are 12 resources for each faction, many buildings but no micro-management, that doesn't sound so clear to me... Does that mean that once you have builded your buildings once, you do not need to worry about production anymore? If anyone can explain it a bit for a newcomer in MMORTS like me, it would be great (In my mind micro-management is like in The Settlers or Anno series)

I ask this because I use to be a defensive player but at the same time I like complex economy systems, so I really wonder if the elf faction is the one for me...or not!
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