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#21
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very interesting indeed.I like how they stay true the the elven way and dont just destroy trees and kill animals but get there resources in a different way cheers to the elves.
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#22
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Nice...love how there is three sub-races of the Elves. Gives alot of direction and choices!
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#23
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i personaly like the elfs, but orcs rule i know....
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#24
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I am hoping that the economy portion of the game will be as fun as the castle seiging. I have always looooved RTS games.
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#25
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Sounds really interesting! I dont have any problem whit the good old build a farm and a windmill style, but i think im going to try the elf race. It's something different
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#26
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Good starting race information for potential elveish players.
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#27
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I have chosen humans to start with..
but every time i read what the orcs and elves can do i am just getting confused:P I am a thinker and my brain is calculating what kind of strategies i could play with these races. It goes totally automatic pilot.. and its annoying :P i love to be a defensive type.. while making battalions to cover eachother up it would be awesome to test the elves as well.. I voted for human but i am not sure about it after reading this.. Makes me wanna turn to the elves. Very usefull information thanks! |
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#28
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Is there a post for orc/human economy like this?
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#29
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Just a thought, but with an alchemist lab, I might be an idea to have some form of research that must be undergone to obtain the ability to convert resources. Something like an alchemist's stone or something that almost seems to be a universal lore whether games, books, cartoons etc. Where as other players might have to work the market to get resources through trading etc. It might add a little more balance if players were made to 'work for it' to some degree rather then making a building and some non-specific workers start turning lead to gold as the thought on it goes. Or perhaps some form of method of powering/sustaining a building of this type? Just some thoughts from outside the box.
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#30
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Nice screens, this thread rocks!
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