Username:    Password:    Remember Me?         

MMORTS Showcase # 1 - Page 4 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #31  
Old 03-23-2008, 11:01 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

I can't wait to see the 3 Dragon factions.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #32  
Old 03-25-2008, 05:44 AM
frankein_fish frankein_fish is offline
Elite Member
 
Join Date: Aug 2007
Location: Sweden
Posts: 389
frankein_fish is someone to look uptofrankein_fish is someone to look upto
Default

Nah im not that thrilled about the dragons im more up to orks :P
__________________

Welcome to the bottom of the food chain
www.rtscomunity.com
"Blessed is the mind too small for doubt."
Diablo III---Starcraft II---Bloodline champions
Reply With Quote
  #33  
Old 03-28-2008, 04:42 PM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

I thought the human faction was eye candy enough!
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #34  
Old 03-31-2008, 04:23 PM
Sharku Sharku is offline
Human Sect:
Crossbowman
 
Join Date: Jul 2007
Posts: 143
Sharku has a default reputation
Default

I noticed that none of these have any ship bonuses...
Reply With Quote
  #35  
Old 03-31-2008, 09:10 PM
supagu supagu is offline
Junior Member
 
Join Date: Feb 2008
Posts: 18
supagu has a default reputation
Default

this game has boats??? o.0
Reply With Quote
  #36  
Old 03-31-2008, 10:54 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

Quote:
Originally Posted by Sharku View Post
I noticed that none of these have any ship bonuses...
The problem with ship bonuses (I'm actually worried about wood, now that you've brought this up) is that it gives a specific faction a very strong advantage in watery environments. While accelerated lumber harvesting will help both in high and low lumber environments, an advantage to naval combat will provide no benefit to land-locked areas. The problem here is a faction could be overpowered in one instance and underpowered in another simply based on their naval advantages which apply and don't apply in certain cases. This can cause a serious balance headache, so it's for the best to keep naval combat out of such matters. That said, changing lumber harvest rates could effectively produce the same issue, presuming lumber is the primary resource involved in navies. Therefor lumber consumption would be higher than normal on such maps, favouring subfactions with such an edge.

In this case, it might actually work if factions with reduced lumber income got a bonus to their ships to counter-act this, but this is a dangerous area to tread for reasons I've already explained.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------

Last edited by Darvin : 03-31-2008 at 10:56 PM.
Reply With Quote
  #37  
Old 04-01-2008, 02:43 PM
Sharku Sharku is offline
Human Sect:
Crossbowman
 
Join Date: Jul 2007
Posts: 143
Sharku has a default reputation
Default

Quote:
Originally Posted by Darvin View Post
The problem with ship bonuses (I'm actually worried about wood, now that you've brought this up) is that it gives a specific faction a very strong advantage in watery environments. While accelerated lumber harvesting will help both in high and low lumber environments, an advantage to naval combat will provide no benefit to land-locked areas. The problem here is a faction could be overpowered in one instance and underpowered in another simply based on their naval advantages which apply and don't apply in certain cases. This can cause a serious balance headache, so it's for the best to keep naval combat out of such matters. That said, changing lumber harvest rates could effectively produce the same issue, presuming lumber is the primary resource involved in navies. Therefor lumber consumption would be higher than normal on such maps, favouring subfactions with such an edge.

In this case, it might actually work if factions with reduced lumber income got a bonus to their ships to counter-act this, but this is a dangerous area to tread for reasons I've already explained.
But sub-factions are chosen by which region the first town is settled in, so in the event that there is a landlocked map a sea-faring sub-faction wouldn't even be available. Unless I'm completely wrong on this and you can choose your sub-faction no matter the environment.
Reply With Quote
  #38  
Old 04-02-2008, 01:51 AM
Chromatism Chromatism is offline
Elven Sect:
Enchanter
 
Join Date: Apr 2008
Posts: 23
Chromatism has a default reputation
Default

Urge to salivate... rising!

I'll admit it, I probably ain't going to play humans. I just seem to have this druidic, paganistic outlook on life with I think puts me squarely in line with the Elves.

And shamefully, I must admit that I instantly lept at the Men of Southmount! Yes I like to take my time, really build up something grand, then inevitably weep as my lack of combat experience gets it annihilated despite the amount of natural choke defence.

Though on reflection... (again, due to Druidic, Paganistic inklings) I think Men of the Wold would suit better. Just a case of breaking through, getting into an offensive siege and giving your opponent (s) hell!

I will stop saying this soon, but for now... Awesome stuff!
__________________
Resident Crazy Brit!
Reply With Quote
  #39  
Old 04-02-2008, 06:50 AM
borbask borbask is offline
Orc Sect:
Goblin Raider
 
Join Date: Feb 2008
Posts: 12
borbask has a default reputation
Thumbs down nice

the castle of the alpine region seems to be well defendable.
Reply With Quote
  #40  
Old 04-18-2008, 05:34 PM
LordSlayer LordSlayer is offline
Senior Member
 
Join Date: Apr 2008
Posts: 306
LordSlayer has a default reputation
Post

I guess alpine humain faction is great for turtlers, but they don't seem to have a great early game offensive potential.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 07:12 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.