Username:    Password:    Remember Me?         

multiplayer - Page 3 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #21  
Old 02-18-2008, 02:24 AM
frankein_fish frankein_fish is offline
Elite Member
 
Join Date: Aug 2007
Location: Sweden
Posts: 389
frankein_fish is someone to look uptofrankein_fish is someone to look upto
Default

lol, nah i dont think sparrow spam that much.
But i understand why some might find it anoying
__________________

Welcome to the bottom of the food chain
www.rtscomunity.com
"Blessed is the mind too small for doubt."
Diablo III---Starcraft II---Bloodline champions
Reply With Quote
  #22  
Old 02-20-2008, 03:58 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Back on topic. Considering how big the maps already are for say a standard 2 vs. 2 imagine how large they will be for a 4 vs. 4 or bigger! I'd like to know how long it would take units to cross those kinds of maps.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #23  
Old 02-21-2008, 07:04 AM
iceblast iceblast is offline
Human Sect:
Cavalier
 
Join Date: Sep 2007
Location: under your bed
Posts: 387
iceblast has a default reputation
Default

i hate large maps unless there are loads of players.
Reply With Quote
  #24  
Old 02-21-2008, 11:59 AM
frankein_fish frankein_fish is offline
Elite Member
 
Join Date: Aug 2007
Location: Sweden
Posts: 389
frankein_fish is someone to look uptofrankein_fish is someone to look upto
Default

I just love huge maps where you can sneek around the enemy and attack him/her in the back
__________________

Welcome to the bottom of the food chain
www.rtscomunity.com
"Blessed is the mind too small for doubt."
Diablo III---Starcraft II---Bloodline champions

Last edited by frankein_fish : 02-22-2008 at 01:33 AM.
Reply With Quote
  #25  
Old 02-21-2008, 01:11 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

To me they add more of a strategic feeling to the game by creating more of a risk to leave your base because if someone is attacking it and you are on the other side of the map with heavy infantry, it will be some time before you can get back there in time to defend yourself.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #26  
Old 03-01-2008, 10:54 AM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

big maps are annoying as hell in starcraft i got lost and i failed to rush this once guy online ........><
__________________
HI GUYS!
Reply With Quote
  #27  
Old 03-15-2008, 07:17 PM
axal011 axal011 is offline
Senior Member
 
Join Date: Mar 2008
Posts: 209
axal011 has a default reputation
Default

Id say for those who like small maps,fast battles,or slow but small enough to rush should stick to BFME or other games in that area.. Its the whole point about MMORTS. If you look at all MMORPG's the WORLDS Are HUGE... which is why its massive.. and mutliplayer.... and it should act as a huge map for a realistic way of building an empire and destroying an empire. If a map is going to be small enough for a rush, then there is no point in building an empire, even if the empire is carried over to the next time you login.
Reply With Quote
  #28  
Old 03-16-2008, 03:12 PM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

Big Maps Are Annoying.....so Are Long Reply's
__________________
HI GUYS!
Reply With Quote
  #29  
Old 04-05-2008, 09:23 AM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Not all maps are massive. and i would not expect 8+ players at once, the map would be to big if we have around 8 give or take.
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
  #30  
Old 04-05-2008, 10:16 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

So there won't be any 4 vs. 4 then? Or did I misunderstand what you said?
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 05:51 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.