Username:    Password:    Remember Me?         

Dynamic Enviroment - Page 4 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #31  
Old 01-31-2011, 10:55 AM
NobleIre NobleIre is offline
Orc Sect:
Berserker
 
Join Date: Jan 2011
Location: Mobile, Al.
Posts: 149
NobleIre has good reputation
Default

I agree with this idea. Random events could add a great deal of spice to the game. These should not happen very often - certainly not every week. Perhaps more of a once a month or so thing. With a larger event (like a campaign against some invading horde) twice a year. I like things that give smaller penalties/benefits to people randomly, thus mixing up the game and possibly turning the tables on people who thought they were stronger than everyone else.

I.E. food becomes scarce, suddenly that guy who had a 'few too many farms' doesn't seem like such a newb.
Reply With Quote
  #32  
Old 02-01-2011, 03:58 PM
boondock5aint boondock5aint is offline
Junior Member
 
Join Date: Feb 2011
Posts: 17
boondock5aint has a default reputation
Default

yeah fantastic idea, and agree with the not too often, as i find with most games that have random events once you start seeing them every 5mins you see all of them withing 3hours of gameplay, which ruins the surprise side of things, so lots of possibilities, choices on dealing with them, and rare-ish occurance sounds great
Reply With Quote
  #33  
Old 02-02-2011, 03:46 PM
kessevan kessevan is offline
Junior Member
 
Join Date: Feb 2011
Posts: 10
kessevan has a default reputation
Default

I LOVE the idea. That really emphasizes the MMO part of the game. I hope this happens.
Reply With Quote
  #34  
Old 02-03-2011, 08:24 PM
OniKenji OniKenji is offline
Junior Member
 
Join Date: Feb 2011
Posts: 10
OniKenji has a default reputation
Default

definitly interesting id love to have that level of realism it would make the game come to life
Reply With Quote
  #35  
Old 02-11-2011, 04:58 PM
Relee Relee is offline
Junior Member
 
Join Date: Jan 2011
Posts: 10
Relee has a default reputation
Default

I've always loved the idea of persistant worlds, especially ones where natural events lead to interesting behavior. A plague, tornado, earthquake, or other natural disaster, or something seasonal like a bad crop or a hard winter or a drought.

It would also be really neat if it was harder to move armies during the winter time.
Reply With Quote
  #36  
Old 02-11-2011, 07:15 PM
Kultyz Kultyz is offline
Junior Member
 
Join Date: Feb 2011
Location: Portugal, Lisbon
Posts: 12
Kultyz has a default reputation
Default

I honestly agree with both enviromental and events that affect the way you play, that doesn't force you to it, or either destroys or makes u invincible, but offers you some paths to choose from on ways to play and increase the deep in you get from the game.
__________________
// KulT //
Reply With Quote
  #37  
Old 02-17-2011, 10:10 PM
Sarkata Sarkata is offline
Member
 
Join Date: Jan 2011
Posts: 43
Sarkata has fair reputation
Default

Sounds like a pretty decent idea. Dynamic gameplay is always more interesting.
Reply With Quote
  #38  
Old 02-20-2011, 05:49 PM
Smegafier Smegafier is offline
Human Sect:
Peasant
 
Join Date: Feb 2011
Posts: 4
Smegafier has a default reputation
Default

I don't think tornados or earthquakes are very good ideas imo, reminds me of sim city having a freak tornado come through my city destroying a power plant or something important leaving me bankcrupt. Sure its unexpected and adds some element of surprise and realism, but in this type of game having that happen then getting attacked by another player would most likely mean losing and losing because of chance is not strategic, fun or skillful.

I think so long as these dynamic enviroments can't cause crippling damage to the overall wellbeing/outcome of your castle or battle it would be fine. (what kultyz said)

Last edited by Smegafier : 02-20-2011 at 05:53 PM. Reason: Kultyz
Reply With Quote
  #39  
Old 02-20-2011, 09:32 PM
Guibaz Guibaz is offline
Elven Sect:
Warden
 
Join Date: Feb 2011
Posts: 9
Guibaz has a default reputation
Default

I don't think tornados or earthquakes are very good ideas too. But if the wind change the direction of some arrows, the rain stop the fire and snow decrease movement speed ll be great. Dont you think ?

Last edited by Guibaz : 02-20-2011 at 10:15 PM.
Reply With Quote
  #40  
Old 02-22-2011, 01:49 PM
cableslice cableslice is offline
Junior Member
 
Join Date: Feb 2011
Posts: 11
cableslice has a default reputation
Default Realm wide events

I like the idea of events that affect everyone and change the way you must play. Keeps things interesting and fun.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 12:05 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.