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  #21  
Old 12-01-2010, 09:03 AM
atom11 atom11 is offline
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And what about Maakvir. They could be interesting and most unique (water building, swiming), bat maybe hard to balance.
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  #22  
Old 12-01-2010, 09:36 AM
Nimiria Nimiria is offline
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Hmm so humans will not have a good defence? Really thought they will take strong walls and good tec to defend themselves.

I hope they will not make an "one def, one balance, one off Race" with the cost of losing some realism. Canīt imagine elven wooden walls that are stronger then human stone walls.

I hope the "flair" of the races will still be good with all of that

Really looking forward to see what will come up
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  #23  
Old 12-01-2010, 01:19 PM
huso80tr huso80tr is offline
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Default humans

if i play this game ,i choose humans
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  #24  
Old 12-04-2010, 01:19 PM
Lord_Itzalak Lord_Itzalak is offline
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I didn't see the Elf thing coming either, but maybe it's a wall of living trees, always healing themselves, or petrified wood.
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  #25  
Old 12-04-2010, 01:27 PM
Tenebrion Tenebrion is offline
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Quote:
Originally Posted by Smerf View Post
I hope it would be more strategic, each faction has its weaknesses and strengths.
Agreed. Without balance, the game would be a bit shallow.
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  #26  
Old 12-04-2010, 02:26 PM
Katana Katana is offline
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I think its best to have factions that are very different but balanced.
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  #27  
Old 12-04-2010, 02:41 PM
Chojin Chojin is offline
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You must have a balance, in everygame. Specially in a MMORTS.
If you have overpowered faction, it will kill the game.

The beta is here to test and adjust game balancing (at least I hope so).

I am curious about strengths/weaknesses of each faction
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  #28  
Old 12-04-2010, 10:14 PM
theangel04 theangel04 is offline
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considering how long this game has been in development i'm sure they have had enough time to balance the races....and there is still more development to come so...hopefully they will be amazing
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  #29  
Old 12-04-2010, 11:38 PM
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Gwydion Gwydion is offline
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Quote:
Originally Posted by Alex Walz View Post
Elves - defensive - strongest walls, strongest units, most automated economy, best archers
Men - balanced - best technology, best economy, most diversity
Orcs - offensive - highest population counts, weakest units but with some elites (ogre, berserker, shaman)
hmmm i didn't think thats how it actually worked, thx for clearing that up, looks like ill be playing elves first now instead of orcs
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  #30  
Old 12-05-2010, 03:56 AM
ryuujin ryuujin is offline
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Quote:
Originally Posted by Alex Walz View Post
Elves - defensive - strongest walls, strongest units, most automated economy, best archers
Men - balanced - best technology, best economy, most diversity
Orcs - offensive - highest population counts, weakest units but with some elites (ogre, berserker, shaman)
In my opinion.. elves doesn't have the strongest wall i think its just moderate
what makes those walls unbreachable are their archers because i think elves has the best archers in my point of view
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