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What Happens when you Deafeat a city - Page 2 - Reverie World Studios Forums

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  #11  
Old 11-27-2010, 09:20 AM
lonewolf9567 lonewolf9567 is offline
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Quote:
Originally Posted by Taunaic View Post
Is not this great?
The reason I don't find this great is because what's the point of having these extra better units? To plunder some more cities so you can just do it again? It lacks meaning to be honest. I want to be afraid of cities more powerful then me! I also want others to fear me.
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  #12  
Old 11-29-2010, 03:25 AM
Freyer Freyer is offline
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hmm after reading this i am quite dissapointed too i thought you would be able to expand and build on also oh well maybe one day
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  #13  
Old 11-29-2010, 08:10 AM
raizun raizun is offline
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Well, yeah, I would have prefered a conquer system where you can take cities and grow, but we'll see if it gets put in down the line, we can only hope.
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  #14  
Old 11-29-2010, 07:02 PM
SmasherKao SmasherKao is offline
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i agree, i really hope that they implement this
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  #15  
Old 12-02-2010, 11:16 PM
Daft Daft is offline
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Being able to occupy old abandoned/captured cities would be completely awesome, especially if the former owners retaliated and had to siege their own city, which could be both annoying and fantastic.
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  #16  
Old 12-04-2010, 01:25 PM
Tenebrion Tenebrion is offline
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I was under the impression that when you conquer a player's city, you plunder the city (though don't capture it for yourself).
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  #17  
Old 12-04-2010, 01:29 PM
Boomshaker Boomshaker is offline
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Well plundering is an option
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  #18  
Old 12-04-2010, 01:49 PM
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Alex Walz Alex Walz is offline
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In Kingdom Wars (the single-player Conquer the World campaign) you keep the cities you conquer. In Online Kingdom (the MMO mode), you loot the city but do not keep it. This is because your city is the equivalent of an MMORPG's player character. You can only have one city and it's out of here that the majority of your economy and military strength thrives. You'll also use your homeland to pick up some quests, heal your units, and revive your hero. If someone takes your city, you simply wouldn't be able to continue the game.
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  #19  
Old 12-04-2010, 02:06 PM
Sturn Sturn is offline
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After playing Facebook games of this genre, I would prefer more servers with less players. Having thousands of cities per "world" is a turnoff especially when player cities can't be conquered. A persistent, long-lasting world with thousands of players that can't be defeated outright and are often never there can create boredom.

I might even prefer "worlds" that were short-lived, only a few months. Then it all restarts? Something like Endwar? The game is too far developed to make drastic changes like this though.

Just fear there will be initial excitement then death of servers after only a couple months.
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  #20  
Old 12-04-2010, 02:16 PM
Daft Daft is offline
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So, what happens to you when you get sacked? Do you just rebuild?
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