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  #21  
Old 06-06-2007, 03:41 PM
SPARROW94 SPARROW94 is offline
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Hey Guys Updated The Mster Thread Please Read And Comment
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  #22  
Old 06-07-2007, 03:25 AM
Solomai Solomai is offline
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I like most of these, however I think the following kinda defeats the purpose of siege equipment, and would also be a little unrealistic

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Originally Posted by SPARROW94 View Post
Ladders & seige towers****-In BFME2 the ladders and seige towers were so easy to destroy before they even got to the wall.to make the game better i would suggest that if arrows were to hit the ladders, seige towwers they should be atleast very very weak. but if a trebuchet, catapult, ballist, should be a one shot kill
To make things more "life like" you could have units move the siege equipment and they could be "picked off" by bowmen or boiling oil/burning pitch type defenses, and maybe even have as a build option for your town the option of creating spike filled covered pits at certain points around the outer walls?

What ya think?
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  #23  
Old 06-07-2007, 02:29 PM
SPARROW94 SPARROW94 is offline
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good idea...and if that sertain unit would die just buy that specail unit from a barracks (if there is one) to be more smart just buy more then your seige equipment OR i thought that i read a thread or comment that the weakest unit will push the seige tower, ladders BUT you should have some thing that gurded the units from arrows or boiling oil like a shield unit
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  #24  
Old 06-07-2007, 03:44 PM
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The advantage of catapults and the like is that you can barrage an enemy from outside their retaliatory range (plus they're useful in a non-siege battle). The downside is that they take longer to use than siege ladders or towers. I don't know if defences will work in this manner, but if you can capture enemy walls, using ladders and towers would certainly be effective in preserving them for your own use (I'd love to see a campaign mission - preferably a later one since this is well suited as a high difficulty mission - to capture an enemy stronghold before you get pincered by enemy armies, then use its defences to defeat them).
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  #25  
Old 06-07-2007, 05:47 PM
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The advantage of catapults and the like is that you can barrage an enemy from outside their retaliatory range (plus they're useful in a non-siege battle). The downside is that they take longer to use than siege ladders or towers. I don't know if defences will work in this manner, but if you can capture enemy walls, using ladders and towers would certainly be effective in preserving them for your own use (I'd love to see a campaign mission - preferably a later one since this is well suited as a high difficulty mission - to capture an enemy stronghold before you get pincered by enemy armies, then use its defences to defeat them).

I think catapults are used more for war and not for sieging and if they would be used for siege they should take longer to break things down.
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  #26  
Old 06-07-2007, 07:55 PM
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for seige theres always the trebuchet hehehe
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  #27  
Old 06-07-2007, 09:25 PM
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Catapults have more mobility than stationary units like trebuchets, making them a better choice in certain situations. That's really one of the big requirements of a strategy game, lots of choices and different options. Having that variety is important.
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  #28  
Old 06-13-2007, 06:47 PM
SPARROW94 SPARROW94 is offline
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yes darvin is like always right!

more choices more stradegy!!

more stradegey more death!!

more death more action!!

more action more DoF fanatics!!
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  #29  
Old 06-14-2007, 12:35 PM
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yes darvin is like always right!

more choices more stradegy!!

more stradegey more death!!

more death more action!!

more action more DoF fanatics!!
Someone had a little to much coffee this morning.
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  #30  
Old 06-14-2007, 06:41 PM
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thanks lol


we luv you Darvin lol
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