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  #11  
Old 12-04-2007, 09:34 AM
Therightchoice Therightchoice is offline
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witch king are you helping make this game?
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  #12  
Old 12-04-2007, 10:16 AM
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witch king are you helping make this game?
No he is not at the moment. Maybe Well will get more testers later on, we'll see.
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  #13  
Old 12-04-2007, 11:15 AM
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I'm looking forward to the map editor... apparently it's better than the EA one
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  #14  
Old 12-04-2007, 01:52 PM
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witch king are you helping make this game?
Lol I wish. I might be able to test though not for the 15 hours a week they require.
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  #15  
Old 12-04-2007, 05:29 PM
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Joseph Visscher Joseph Visscher is offline
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I'm looking forward to the map editor... apparently it's better than the EA one
heh, yea I hate WorldBuilder so much now, everything it has, dof's editor doesn't; such as: It lags so bad all the time, its to complex for what it does, it wastes so much time with what you do with your map, takes for ever to get a really good map done, its just very limited in everyway including scripting and texturing, and elevations, and placing objects, and coping objects, takes several minutes to test your map and or, turning on or off the worldbuilder, and...a... anything else? Or... should I say everything else, if there is any.

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  #16  
Old 12-04-2007, 11:06 PM
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So far in my experience, Warcraft 3 (with expansion) is unchallenged in terms of its map editor. The stuff EA makes isn't even in its league. If DoF's editor provides even half of what the WC3 editor did, you're looking at a powerful tool that will lend accessibility for newcomers and an amazing wealth of opportunities for those who master it. I'm looking forward to seeing the DoF editor and what it can do.
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  #17  
Old 12-07-2007, 10:03 AM
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Joseph Visscher Joseph Visscher is offline
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So far in my experience, Warcraft 3 (with expansion) is unchallenged in terms of its map editor. The stuff EA makes isn't even in its league. If DoF's editor provides even half of what the WC3 editor did, you're looking at a powerful tool that will lend accessibility for newcomers and an amazing wealth of opportunities for those who master it. I'm looking forward to seeing the DoF editor and what it can do.
I'm sure dofs editor will be in its own league right beside or above your godlike WC3 editor.
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  #18  
Old 12-07-2007, 11:05 AM
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I'm afraid by the time DoF is out you'll have to beat the beyond-godlike SC II editor.
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  #19  
Old 12-07-2007, 12:15 PM
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Can you still do a small override like map.ini's? That would be soo cool... and are the texuring tools better? EA's sucks... 2-way blends
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  #20  
Old 12-07-2007, 12:33 PM
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Joseph Visscher Joseph Visscher is offline
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Originally Posted by Puppeteer View Post
and are the texuring tools better? EA's sucks... 2-way blends
LOL, yea dofs texturing is a 1600 way blends, no joke; you'll never see any texture errors either.


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Originally Posted by ShadowyMoon View Post
I'm afraid by the time DoF is out you'll have to beat the beyond-godlike SC II editor.
Doutb it, that game looks pritty pathetic. looks like its 2.5D like RA 2 and TS was lol. Yea, Layered elevations yeaaa Lol. Then again, Youtube's res videos are crappy so.
I dont know, we'll see when it comes out.
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Last edited by Joseph Visscher : 12-07-2007 at 12:40 PM.
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