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Old 07-09-2010, 11:49 AM
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Default Fantasy Friday XXXIV - Human Melee Units



FANTASY FRIDAY XXXIV
The Human Melee Units

Welcome back to another Fantasy Friday. We'll head back to Teria for this one, and take a look at the Human Melee Units: the Halberdiers, Macemen, Knights, and Swordsmen! See also: Elven Melee Units, Orc Melee Units.

Please note that all stats are subject to change during further QA.

The Human Halberdier

Description:
Halberdiers are spear infantry that can be trained and upgraded at the Barracks for 154 Food, 30 Wood, and 20 Population. They are great against cavalry and large monster units, but terrible against archers, and mediocre against other infantry.

Initial Statistics:
Health: 340
Stamina: 100
Damage: 100
Accuracy: 30
Defense: 25
Armor: 40
View/LOS: 590
Range: -
Speed: 43
Charge: 65
The Human Knight

Description:
Trained at the Stable for 175 Food, 150 Gold, and 15 Population, Knights can be either mounted or foot soldiers. Wearing extremely heavy armor and extensively trained, the knights are the pinnacle of man's military might. These elite heavy infantry units are effective against all units, but Tvery expensive and have smaller and slower battalions than most other units - leaving knights unable to chase other units.

Initial Statistics:
Health: 570
Stamina: 100
Damage: 145
Accuracy: 30
Defense: 28
Armor: 85
View/LOS: 550
Range: -
Speed: 42
Charge: 49
Unique Abilities:
Pray – Heals nearby allies, but renders nights immobile and vulnerable during its duration
The Human Maceman

Description:
Macemen are a basic, affordable infantry unit Twhich can be trained at the Barracks for 112 Food, 30 Gold, and 20 Population. Their brute strength makes them great against infantry, but weak against archers and cavalry.

Initial Statistics:
Health: 250
Stamina: 100
Damage: 80
Accuracy: 30
Defense: 20
Armor: 10
View/LOS: 520
Range: -
Speed: 55
Charge: 74
The Human Swordsman

Description:
The swordsman is a heavy infantry unit that is great against archers, good against infantry and monsters, and mediocre against cavalry. Swordsmen can be trained from the Barracks for 168 Food, 75 Gold, and T40 Population.

Initial Statistics:
Health: 420
Stamina: 100
Damage: 120
Accuracy: 20
Defense: 20
Armor: 35
View/LOS: 550
Range: -
Speed: 49
Charge: 71
Unique Abilities:
Shield Wall – Increases Armor, but decreases Speed


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Last edited by Alex Walz : 07-09-2010 at 11:52 AM.
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Old 07-09-2010, 12:00 PM
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I love how each pix shows a massive combat swirl of troops. This should be a lot of fun. I can already see men troop rushes being furnished by their troops and watching people desperately trying to micro in on archer with their anti-infantry troops. Good Work
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Old 07-09-2010, 12:31 PM
Yami-Yagari Yami-Yagari is offline
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Nice looking and diverse melee units do humans have. Finally a challenge!
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Old 07-09-2010, 12:34 PM
Khan kreiger Khan kreiger is offline
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Nice i love the Men v Orc battle
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Old 07-09-2010, 12:53 PM
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Where are paladins?=P
Beside those swordsmen with big shields really look nice on picture and that "shield wall" on bottom middle picture.
And yet again ..... they could have more fantasy armour =P.
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Old 07-09-2010, 01:28 PM
Hanador Hanador is offline
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Whooo human melee ftw.
definitely humans for (open beta if there is one) and for release (may try orcs for blitzkrieg with humans on backburner till its mid/late game)
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Old 07-09-2010, 10:36 PM
The_Biz The_Biz is offline
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those broadswords look a little funky
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Old 07-09-2010, 11:58 PM
WilsonMG WilsonMG is offline
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Personally, I'm a fan of the late 12th century (Third Crusade era) great helm for a knight, nothing flashy, just a nice clean look that fully protects the head and upper neck.

Pic here:

http://www.ourdecay.com/Medieval/Pic...t_helm_400.jpg

The full plate doesn't really make me jump out of my seat, but at least it's semi-realistic and not adorned with all sorts of pointy objects, spikes, horns, etc. that would impair one's ability in combat.

The other armors look OK. I do like the use of maille.

All I can think of when I look at the emblems on the shields is Byzantine Empire... Would be pretty nifty if the shield textures picked up a custom heraldry for your empire that you can create by either uploading an image or using an in-game editor. Don't know if that's been mentioned before.
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Old 07-10-2010, 02:09 AM
Yami-Yagari Yami-Yagari is offline
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Quote:
Originally Posted by WilsonMG View Post
All I can think of when I look at the emblems on the shields is Byzantine Empire... Would be pretty nifty if the shield textures picked up a custom heraldry for your empire that you can create by either uploading an image or using an in-game editor. Don't know if that's been mentioned before.
It has been mentioned before, and most likely is already implemented into DoF, although i donīt know for sure.

And i just been comparing melee units, and you would think that the orcs, being more of a brutal melee oriented race, would have the advantage. But every orc unit is significantly weaker in terms of stats compared to the others. Kinda lame.
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Old 07-10-2010, 08:03 AM
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Orcs have the numbers, not too mention dirt cheap or free productions costs.
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