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  #41  
Old 01-29-2011, 11:10 PM
Loose Morals Loose Morals is offline
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i think this idea may work if you were to tone it down a bit. some of you are thinking too grand. volcanoes suddenly wiping armied and such. limit it to small things like flooding and storms would add subtle changes to the game rather than great sweeping changes. for example storm wether can slow or speed a ship depending on which way its traveling. a flood can destroy crops in farming but will also turn that easly forded stream into a impassable river for a short time.
small changes that dont hang about for long could be nice.
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GM-ing of crops is rife yes? so why have i not yet seen a 10ft killer tomato? to me thats just lazy!
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  #42  
Old 01-30-2011, 08:42 PM
SACancel SACancel is offline
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This idea sounds pretty amazing with the whole mass wipe outs but I like loose moral's idea of temporary after effects. I would really enjoy if they could work this into the game somehow though.
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  #43  
Old 01-31-2011, 12:34 AM
eternal2u eternal2u is offline
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i kind of disagree with the naysayers oh i dont want it destroying my stuff on this bit...i mean randomness in a mmo and having to adjust to changing enviroment would defiently keep you on your toes.
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  #44  
Old 01-31-2011, 01:13 AM
Harfle Harfle is offline
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I would have to say a natural disaster destroying everything you worked on building in a MMO would be very um how do you say saddening.
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  #45  
Old 01-31-2011, 06:48 AM
_Caranthir _Caranthir is offline
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I don't like the word "randomly" in a game like this one
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  #46  
Old 01-31-2011, 08:29 AM
Rounlin Rounlin is offline
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I personally wouldnt want to see my kingdom be destroyed by a tornado. It is bad enough a player can.
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  #47  
Old 01-31-2011, 10:51 AM
NobleIre NobleIre is offline
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I agree, I think natural disasters could be alright if their effects were not so devastating. I think they could even add greatly to the game in a subdued manner.

For instance: a storm slows the progress of troops, reducing their movement speed. A particularly devastating storm kills some of your soldiers (but not a lot of them). An earthquake damages your wall, required you to pay for its repair, etc.

There could even be rare instances of greater disasters which do cause some serious harm - however - any of these ought to be exceedingly rare and cause damage over a large area. (hitting everyone in a region).
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  #48  
Old 02-01-2011, 04:03 PM
boondock5aint boondock5aint is offline
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aye i like the sound of milder natural disasters that affect simple things with journey times or income or build time. Slotting along side the dynamic world thread as well, they make the game more interesting as long as they are not all punishing.
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  #49  
Old 02-02-2011, 03:29 AM
Corpsebloom Corpsebloom is offline
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Natural disasters are a game-changing feature that almost all developers sadly overlook. I highly support this proposal.
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  #50  
Old 02-03-2011, 11:52 AM
hocus hocus is offline
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I like the idea of season based disasters like in winter you would get blizzards and in summer sand storms wild fires ect Would defo add a further degree of forward planning and interface.
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