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#11
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I think they'd be good if they were a short term disaster but gave a long term benefit, like increased stone mine production from volcanoes. Increased crop yields from hurricanes. (after the initial damage of course).
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#12
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Yeah, there are tons of different ways that they could be done, sometimes beneficial.
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#13
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Quote:
Although we haven't heard much about magic, so earthquakes and hurricanes (albeit to a lesser extent) may be endemic to those spell schools. That might be overpowered, but you'd win or lose in style!
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#14
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Having mages use them defensively would be cool. They could just pull it out of nowhere and change the whole course of battle in a few seconds.
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#15
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That just reminds me of fracture.....where you could change the landscape when your in battle to help you out
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#16
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Fracture had a really good concept and was well made. LucasArts just didn't push the game enough and not many people bought it. But, yeah, the land deformation in it was a lot of fun.
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#17
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Quote:
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#18
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There was a limit to how high you could make it, and if you made it high enough and fell off, then you would be injured. An upside and downside to everything.
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#19
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Maybe there would be powerful mage/demon... who would cast random disasters (also zombie revival =P) at some stages so you will have to kill it via epic quest or bribe him via goods/sacrifices for him to stop?=)
Anyway i wouldnt mind if they would make rain to give + food gathering and too much rain to - food gathering or some flooding and that sort small stuff with combination of already existing seasons. Or some storm lightning if too long no rain to cause fire (but rarely). Maybe some stronger wind to make your ship slower or - on archer accuracy. But at the end i would just like visual effect of some of those things without real effect on gameplay (other than maybe visual) tho it is possible they would become anoying =P. It would be epic visual of storm on sea with huge waves, lightnings, rain ..... =). What if there was region to choose which give you massive bonuses with farming but has a chance to erupt and damaging your town in on its way so you have to repair it more often than usual person would?. Or regions by sea which gives you also another x massive bonus but has a chance to be flooded or damaged by stronger winds? Or region in desert/plain that also gives x massive bonus but has a chance to be damaged by to little water->to little food or strong winds/sandstorm? So there were 3 risky regions one per faction.
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![]() Picture made by Aametherar the orc Glory to the elves! Last edited by Kire : 06-18-2010 at 01:26 PM. |
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#20
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. It would also be cool if there was some kind of bandits or something and they have lots of gold on them depending on how many there is.
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