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  #11  
Old 05-18-2010, 12:15 PM
LoveToKill LoveToKill is offline
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Ouch that may be a problem lol uhg so i would enter battle and never get my army back when some kid lags to Bad :x that will be a game killer but on the other hand i assume theyd just disconnect and then id ravage there armywhile there outa the game
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  #12  
Old 05-18-2010, 12:15 PM
blackfang blackfang is offline
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The one that doesn't disappear wins and get the res right? right? (my pc always manage somehow to continue and my internet never fails )
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  #13  
Old 05-18-2010, 02:32 PM
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Quote:
Originally Posted by Konstantin Fomenko View Post
Part of the secret why we are not charging a monthly fee to play - is that majority of combat will be thought through player to player connection - just as like regular multiplayer works in other RTS games.

Thus while most of the combat happens off the server - the server just handles all sort of persistence, security, progress monitoring - but none of that stuff is latency intense - so we really are hoping for a smooth gameplay experience.

So just as in any other multiplayer game you`ve played lately, your lag will only depend on the other players.
Clever one you are, clever...
Hmm...
Good idea indeed. Pay monthly would suck, I also hate games that have a retail price, monthly pay, AND microtransactions... (I'm looking at you APB)
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  #14  
Old 05-18-2010, 02:56 PM
Yami-Yagari Yami-Yagari is offline
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It is clever, since it doesn't require any maintenance. But i hope lag will be minimal during battles, because if i had to choose between monthly pay and massive lag between battles, i'd rather pay $10 a month to be honest.
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  #15  
Old 05-19-2010, 01:12 AM
Aelfwine Aelfwine is offline
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Part of the secret why we are not charging a monthly fee to play - is that majority of combat will be thought through player to player connection - just as like regular multiplayer works in other RTS games.
.... secret? theerressssssss mooooreeee? do we get cookies too?
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  #16  
Old 05-20-2010, 07:58 AM
Nimiria Nimiria is offline
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Well then I hope there will be a system that sorts out the lag-players, and perhaps kick them from the battle and make their troops AI controlled if they have huge lag and the game pauses vor 10 seconds every one second of play..
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  #17  
Old 05-20-2010, 05:45 PM
-Sigma- -Sigma- is offline
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Quote:
Originally Posted by Nimiria View Post
Well then I hope there will be a system that sorts out the lag-players, and perhaps kick them from the battle and make their troops AI controlled if they have huge lag and the game pauses vor 10 seconds every one second of play..
I'm confident this is will be fixed during BETA. I live in Australia so hopefully this wont happen and im pretty confident it wont. Alot of tests will be done hopefully people from overseas can join in BETA (which is a certainty) to test the lag further.
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  #18  
Old 05-21-2010, 06:59 AM
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Michael Mullens Michael Mullens is offline
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Quote:
Originally Posted by LiTos456 View Post
Clever one you are, clever...
Hmm...
Good idea indeed. Pay monthly would suck, I also hate games that have a retail price, monthly pay, AND microtransactions... (I'm looking at you APB)
They went for the Tri-Force huh
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  #19  
Old 05-24-2010, 02:32 PM
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Quote:
Originally Posted by blackfang View Post
Woohoo about fifty % of those i played with on starcraft 2 lags so much they quit the game instantly Wonder how it will be now
Defenseless City Sieges FTW!
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  #20  
Old 05-24-2010, 02:53 PM
blackfang blackfang is offline
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Quote:
Originally Posted by Michael Mullens View Post
Defenseless City Sieges FTW!
Ohh yeah The problem is that those 50% were also including my allies as i played 2v2
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