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Fantasy Friday XXIII - Unique Formations Part I - Page 2 - Reverie World Studios Forums

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  #11  
Old 04-24-2010, 03:06 AM
rolzuc rolzuc is offline
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Great Fantasy Friday as usual :P The fact we reached number 23 says a lot about the variety of the game. Just WOW. And i have the feeling we just scratched the surface til now. Still i wonder if we could have some sort of trailer soon since the last trailer was quite a while ago, when the new DoF Homepage opened. Is there any chance for that?
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  #12  
Old 04-24-2010, 03:11 AM
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Mechanical question:

How long does it take to assemble into formation? Are there any penalties while you are changing formations?
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  #13  
Old 04-24-2010, 05:04 AM
Yami-Yagari Yami-Yagari is offline
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like how you changed the formation setting from the orcs. switching between mob and battle formation would get boring at some time, plus other races have multiple formations too
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  #14  
Old 04-24-2010, 07:13 AM
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Looks GREAT Thanks for this, it has swung me back in favour of the orcs i think...
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  #15  
Old 04-24-2010, 07:18 AM
Yami-Yagari Yami-Yagari is offline
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Quote:
Originally Posted by Darvin View Post
Mechanical question:

How long does it take to assemble into formation? Are there any penalties while you are changing formations?
Will probably be instantenious. if switching between formations takes to long, like say getting charged by cavalry, there´s no point in switching because they´l be dead before they could assemble
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  #16  
Old 04-24-2010, 08:32 AM
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Quote:
Originally Posted by Darvin View Post
Mechanical question:

How long does it take to assemble into formation? Are there any penalties while you are changing formations?
Elven formations take a long time to switch, and elven units are immobile and useless while switching.

Men formations take no time to switch, however after switching formations there is a cooldown that does not let you switch again for a little while.

Orc formations have huge fatigue costs and fatigue drains, so while they give big bonuses they also don't last long and cannot be switched often.
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  #17  
Old 04-24-2010, 10:00 AM
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Well, while orc and men formations start immediately when called, the slower formations take a while as the units move at the speed of the formation when assembling, so it's best to give them some warning.
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Last edited by Alex Walz : 04-24-2010 at 10:02 AM.
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  #18  
Old 04-24-2010, 10:35 AM
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Even more formations =O. The changing movement formation is good but dont like those bonuses x.x, they are illogical - example: now if i stand in circle with others than we get stronger armour or my weapons could cut trough stronger armors that couldnt do so before.
They sounds more like ritual dancing and then higher force grant them some powers.
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  #19  
Old 04-24-2010, 12:31 PM
Yami-Yagari Yami-Yagari is offline
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I don't really get the turtle formation . I mean it doesn't really resemble a turtle or any other turtle formation. but the bonuses are nice, rather imbalanced, but nice.
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  #20  
Old 04-24-2010, 12:50 PM
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It's more of a turtle shell outline, just a little squished in that keep.
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