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  #11  
Old 04-19-2010, 09:18 AM
blackfang blackfang is offline
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Put in dragons and giants, give them a speech box. Make them say worship me and then you can kill it... Like ALWAYS the gods are made to be killed
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  #12  
Old 04-19-2010, 11:55 AM
welshie welshie is offline
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religion doesnt have to mean bad and good, druids are a perfect example, their actions made it a personal choice not imposing the choices.
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  #13  
Old 04-21-2010, 05:56 AM
Yami-Yagari Yami-Yagari is offline
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Quote:
Originally Posted by welshie View Post
religion doesnt have to mean bad and good, druids are a perfect example, their actions made it a personal choice not imposing the choices.
true. same thing for orcs to, instead in the end it always ends with them slaughtering people
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  #14  
Old 04-21-2010, 11:41 AM
blackfang blackfang is offline
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the only way to get orcs out of that killing way of life would be to convert them to Satanism, cause then there would be no orcs left to worry about
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  #15  
Old 04-21-2010, 12:42 PM
Yami-Yagari Yami-Yagari is offline
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only way to get orcs to stop killing people would be to turn them into hippies .
and thats a new level of wrong
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  #16  
Old 04-21-2010, 06:27 PM
Negthareas Negthareas is offline
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Quote:
Originally Posted by Aothane View Post
gods are not necessary for objective morality, and in and of themselves would not necessitate the same.

I'm not opposed to the concept, depending on the lore and overall relevance. However, if their placement is simply an afterthought it would show through and simply dilute the core premise of the setting and situation. Both Warhammer and AD&D make full use of these concepts, however their background is that much more extensive as well as relatively established. For Dawn of Fantasy I gather most of the focus is more immediate in context, maybe dieties and gods will have a place in the developing scheme, but all of that remains to be seen.
In my story at least, I am portraying the various races as having religions, but all of them are different - they oppose each other. There fore the observer [gamer, reader, etc.] must choose between them. Same as chosing your own individual race.
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  #17  
Old 04-24-2010, 10:08 AM
rglaa rglaa is offline
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عيري بضمايركم من اليووم ادوور اللعبه Dawn of Fantasy اخرتها طلع جذي والله عيري بضمايركم من كل قلبي
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  #18  
Old 04-24-2010, 04:06 PM
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There does not appear to be any need for "active" divine entities in the DoF universe. Not only have we seen no indication to date of any cleric or religious units, but the game would work just fine without them. Instead, DoF may apply "passive" or "implied" religion, which would be similar to how it's handled in Warcraft.

Even though Warcraft has its holy warriors, it's never made clear whether they are receiving divine inspiration or just weild their own unique brand of magic.
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  #19  
Old 07-22-2010, 03:35 AM
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I shall worship great Atheismo for a tech boost
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  #20  
Old 07-22-2010, 03:50 AM
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Jean=A=Luc Jean=A=Luc is offline
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Quote:
Originally Posted by Darvin View Post
There does not appear to be any need for "active" divine entities in the DoF universe. Not only have we seen no indication to date of any cleric or religious units, but the game would work just fine without them. Instead, DoF may apply "passive" or "implied" religion, which would be similar to how it's handled in Warcraft.
This is why is was somewhat surprised by the Knights' "pray" ability. It was just so standard, Christianity-derived, "palladin-ish" and considering what you said above I wondered where did this come from.

Of course humans could have some kind of deity regardless of whether it's mentioned or not but I still wish that unit was conceptualized differently.
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