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#1
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There are some answers from various posts during 2008/2009 on this subject. Supposedly the control scheme was going to be designed entirely by Reverie?
Is there any confirmation that the control set-up has been finalized for XBox? I believe this may be the one thing that takes a TON of time to get right. Has the Dev team looked at various control schemes from other games? If not, please take time to watch the following 2 minute video on the "Whip Select" control scheme for the unpopular game "Storm Rise". I have heard the controls for the game were excellent...just that the game itself was terrible. I don't know if the system itself could be purchased and implemented, or even if it fits with DOF, but who knows... http://www.youtube.com/watch?v=Zeb_OZNEsPY |
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#2
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i think its gonna be cool
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#3
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Stormrise's controls were like a third person shooter controls, not really rts, you can only control one unit at a time.
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#4
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Quote:
you can select multiple people at once, its just very hard to find all the controls. I used 1 week to completely discover all the controls (3 days to learn how to select three units for forming a platoon )
__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#5
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Quote:
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#6
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So you played it? Once you learn the controls it is SOOOO easy
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__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#7
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I just found controling units and combat to be awkward
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#8
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Anyone play RUSE? I really enjoy it on the 360, I wish more people played.
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