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Fantasy Friday XXII - Homelands of Gokkholm - Page 2 - Reverie World Studios Forums

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View Poll Results: Where do you plan to build your first orc settlement?
Brakental 13 20.31%
Flattan Rol 14 21.88%
Thikken Dal 15 23.44%
Why would I ever play Orcs? 22 34.38%
Voters: 64. You may not vote on this poll

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  #11  
Old 04-17-2010, 05:51 AM
Yami-Yagari Yami-Yagari is offline
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but Flattan Rol also sounds alluring, mainly because of the 25% price and recruit time reduction and warg fatten faster. it's a really hard call
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  #12  
Old 04-17-2010, 07:06 AM
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I foresee Orcs being terrible at defending sieges, so how do they compensate? Marching through the gate to meet their foes head on?
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  #13  
Old 04-17-2010, 07:46 AM
Yami-Yagari Yami-Yagari is offline
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wait, First Orc Settlement?You can build more? !?
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  #14  
Old 04-17-2010, 08:34 AM
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Those regions really do look like but they shall be overrun by the elves! mwahahahaha
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  #15  
Old 04-17-2010, 09:09 AM
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Quote:
Originally Posted by Yami-Yagari View Post
wait, First Orc Settlement?You can build more? !?
You could, you can have 4 player cities that you control and if you really want to, you could make two, three, or even all of them orc cities if you really like them.
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  #16  
Old 04-17-2010, 09:31 AM
Yami-Yagari Yami-Yagari is offline
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Originally Posted by Darathor View Post
You could, you can have 4 player cities that you control and if you really want to, you could make two, three, or even all of them orc cities if you really like them.
didnīt know that. so basicly you could build your settlements everywhere and get their territory buffs to right?
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  #17  
Old 04-17-2010, 09:32 AM
Kire Kire is offline
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Huh orcs =P, i voted for last option of not having orcs but if this game had just orcs .... than i would choose forest region =), archers!!!!!
Just one thing came to my mind, in swamp region, isnt there too wet for wooden things so they would rot quicker - wouldnt they have also then building more expensive/cost more wood?

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Originally Posted by Alex Walz View Post
Remember that orc players can build buildings wherever they want so they have the most control.
But they cant rotate them?
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  #18  
Old 04-17-2010, 09:41 AM
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But they cant rotate them?
Not currently, but do not worry; this will be added.
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  #19  
Old 04-17-2010, 10:04 AM
Negthareas Negthareas is offline
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Wow - this really changed my perspective on orcs. Hmm. I think I will play a battle against myself in the MMORTS sometime - elves against orcs. It would be interesting to say the least. I have no clue which to pick. I must chose wisely.

Ok I have decided - Thikken Dal. Interaction with all races. Best defense for fortress of orcs [which still is not saying much].

Why was this in for Thikken Dal:

"Unit Price Adjustments:
-Forest Orcs excel at hit and run tactics, thus the Marauders can be recruited at 50% less cost, since Goblins thrive in the swamplands, they can be recruited for cheap."


Also - please, please, - don't let heavy cumbersome wheeled siege equipment be able to cross "shallows" or their equivilent as they were able to in AoE 1 and 2. It just doesn't make sense for them to be able to. Maybe you could have a quick "build raft" option or something instead.
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Last edited by Negthareas : 04-17-2010 at 10:10 AM.
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  #20  
Old 04-17-2010, 10:17 AM
Yami-Yagari Yami-Yagari is offline
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Quote:
Originally Posted by Negthareas View Post
Also - please, please, - don't let heavy cumbersome wheeled siege equipment be able to cross "shallows" or their equivilent as they were able to in AoE 1 and 2. It just doesn't make sense for them to be able to. Maybe you could have a quick "build raft" option or something instead.
Or disassemble them and rebuild on the other side could work to
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