Username:    Password:    Remember Me?         

Fantasy Friday XXII - Homelands of Gokkholm - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

View Poll Results: Where do you plan to build your first orc settlement?
Brakental 13 20.31%
Flattan Rol 14 21.88%
Thikken Dal 15 23.44%
Why would I ever play Orcs? 22 34.38%
Voters: 64. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2010, 04:23 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default Fantasy Friday XXII - Homelands of Gokkholm

FANTASY FRIDAY XXII
The Homelands of Gokkholm

Hello everyone! Welcome to Fantasy Friday XXII - that's 22 for all you non-Romans. Today, as promised, we'll finally be giving our orc players some love with 21 new screenshots of the three orc homeland regions. Each of these regions offers a distinct environment and advantages/disadvantages, so choose carefully! For more information on how homelands work or the human homelands, please check out Fantasy Friday 17.

Be sure to vote for your favorite and post any thoughts you have - we're always open to feedback and we love to hear what you liked.


A medium-sized Brakental homeland, preparing to raise an army.

The Desert Region of Brakental

In the far south of the Orcish Realm of Gokkhelm is a barren desert region called Brakental. According to legend, a disgraced orc warrior in the Older Times was exiled from Flattan Rol. But he was allowed to choose the uninhabited

As a tribalistic society, the Orcs engage in combat to evaluate worth. When trekking to your future homeland, the town's Advisor will challenge you to combat. If you can impress him, the town is yours.
land in which he would spend the rest of his life. Out of defiance, he chose the most brutal wasteland known to his people: Brakental. As he arrived there, a thunderstorm was forming overhead. There was a flash of lightning. And where it struck the earth, his mate emerged from the smoking sand. It is from these two ferocious souls that the Orcs of Brakental trace their lineage.

Desert Orcs are a melee fighting race. Those who live here pride themselves on their distance from inferior races like elves and humans, with whom they have little or no contact. Any other hardy souls who likewise wish to express their scorn at the inferior races of Mythador are always welcome to carve a lordship for themselves from these blazing deserts.

Desert players have to rely on Slayers, Berserkers, Ogres, Goblins, and Wargs, with very little ranged unit support. Easy access to gold and cheaper research allows them to upgrades easily. However, they are poor with sieges, and very bad at defending strongholds. With lots of Ogres and Wargs, their best defense is a good offense. Their economy is based on breeding Wargs and ravaging areas of all

Orc Homelands start with two Huts, a battalion of Marauders, and a battalion of Laborers. Overtime, the Huts will automatically train additional worker units.
resources.

Needless to say, there is very little forest in this desert region. However, there are a good number of gold mines and stone mines. There is plenty of open space for castle building, but with natural defenses and choke points are also plentiful. Hunting opportunities are limited, with very few deer.

Economic Bonus:
-Unlike other Orcs, the creatures of Brakental are skilled at mining. Gold and Stone Gathering Rates get a +25% boost.

Similar to the humans' healing wells, the orc homelands have two healing springs in their proximity. If you can fight off their defenders, their power is yours.

-Forced to use their own creatures for food, the Desert Orcs can harvest Wargs with great skill, food gathering rate boost of 50% higher.

Economic Penalty:
-Lack of experience with wood gathering and conventional hunting has left these rates reduced by 25%.

Research Adjustment:
-Innovative and quick-witted, Desert Orcs enjoy an Upgrades and Research bonus of 25% less cost.

Buildings Price Adjustment:
-Among their adjustments to desert life is the ability to get by with less wood. Consequently, walls require 30% less wood.

Unit Price Adjustments:
-Other adaptations to the harsh Brakental environment include more cheaply recruited Slayers and Berserkers, who require 25% less gold. Ogres and Wargs require no food at all to produce, only gold.

Military Bonus:
-Many years of melee combat experience has produced Melee Units with +25% armor rating, although this does not include pierce armor.
-Units trained in Brakental are unbelievably tough and can travel great distances much faster than any other Orc relatives. Ogres and Goblins have a speed bonus of 40% faster, and Orcs have a speed bonus of +20%.


Your Advisor explains how you can tame the ferocious wild Ogres.

Every so often, your Homeland will receive visitors, both friendly and hostile. You can often choose how to respond to them.

After completing the early quests, your Advisor's role will fade as an Orc Prince moves into your Homeland, with a Hut not far off, and gives you more story-progressing quests.




An advanced Flattan Rol homeland with heavy walls and a bustling economy.

The Swamp Region of Flattan Rol

According to Orcish Lore, an Orc is created every time lighting strikes the ground. This is how, in the Older Time, the first Orc ancestors were created here in Flattan Rol,

The Homeland Advisor, an NPC, will greet you and give you your initial quests and advice.
and from them were descended the Orcish Race. To this day, they live by the Ethos of Warriors who are born from lightning and earth. Flattan Rol is still considered to be the original Orc Homeland, and the great fortress here is named Makkada, which means the Mother Womb.

Swamp Orcs are massive in size, and have ready access to mounts. However, due to their limited opportunities to learn combat in a wide variety of settings, they are often not the best warriors.

During the War of the Lost Kings, Flattan Rol provided vast quantities of troops that surged in waves across the Human Realm of Teria.

Some early homeland-based quests to introduce you to the game mechanics and city-building.
As a result, the defeat of the Orcs in Rolling Plains left vast tracts of this region unpopulated, therefore there is now a great deal of open land now, ready to be settled by Orc Players.

This region is never short on food, and will provide a steady supply of gold and wood. Swamp Orcs are quite well balanced in all regards and can amass large numbers of cheaper, less upgraded units. But they also have the best Orcish mounted force, as well as having a horde of Wargs of great strength and great food value.

Economic Bonus:
-Hunting and Warg Gathering come naturally to the Orcs of Flattan Rol, they get a +25% gathering rate. The swamps are very well suited to Wargs, therefore Warg Growth Rate is 30% faster, with double maximum food values.

Economic Penalty:
-Although there are sufficient gold and stone mines here, this is not an activity swamp orcs are skilled at, incurring a gold and stone gathering rate penalty of 25% less.

Research Adjustment:

A gold mine, deep within the swamp and protected by a wild Ogre.

-Research does not come easily to the Swamp Orcs, thereby military upgrades incur a 25% cost increase.

Buildings Price Adjustment:
-Default Orc Building Costs.

Unit Price Adjustments:
-The Orcish Race in Flattan Rol is not particularly demanding of its military recruits, so they can be trained cheap and fast. All units receive a -25% build-time speed bonus, and cost 25% less gold.

Military Bonus:
-The Warg of Flattan Rol is definitely a creature to be reckoned with. They receive +50% Hit points and attack damage. Mounted units that are bred here are also formidable, receiving a 25% more hitpoints and attack damage.


Your Homeland seen in the distance from the short introduction cinematic that plays upond load-up.

A rising Orc Homeland with a palisade wall.

The same homeland with an upgraded heavy wall. Unlike the men, orcs can only have one layer of wall.




An advanced Thikken Dal stronghold, as seen from the Stronghold Creation menu.

The Forest Region of Thikken Dal

In the Older Time, a small band of orcs pushed as far west from Makkada as they dared without being killed by the retched Humans and Dragons who dominate

A just-created homeland in the Winter, with some Marauders hunting the plentiful deer of this region.
Western Mythador. There, in the west, they found an uninhabited forest; or at least, if it was inhabited, they soon corrected the situation. They dubbed it Thikken Dal and settled here, and thus were born the Forest Orcs. It is said that some of their descendants ventured even further west, into the Dragon Realm, and formed an unnatural alliance there. Those stories have never been confirmed.

A Thikken Dal homeland, as seen from the MMORTS World Map.


Back in Thikken Dal, however, the Forest Orcs developed into great archers. Thus, the Thikken Dal player will rely on using a lot of ranged units and will have access to free tough Goblins. The Forest Orcs secretly studied the fortress building skills of the humans as well. They built a formidable city called Ral Nistro, and also became quite good at besieging strongholds. Consequently they are the best orcs for laying sieges, and are good with defence of their own strongholds as well. Although they perform poorly in open field combat.

Thikken Dal was never very densely populated to begin with, and during the War of the Lost Kings the Forest Orcs sent many divisions of soldiers to fight the Humans. As a result, wide tracts of land are now open for settlement.

Economic Bonus:
-Forest Orcs excel at woodland skills, therefore Wood Gathering and Food Gathering Rates get are 20% faster.
-Harvesting wood will be the primary resource here, supplemented by a few gold mines and abundant herds of deer.

Economic Penalty:
-Like most Orcs, mining does not come readily to them. Stone and Gold Gathering Rates suffer a -25% penalty.

Research Adjustment:

Some Marauder scout the surroundings and come across a pack of rogue orcs and several more herds of deer.

-Default Orcish Research Costs.

Buildings Price Adjustment:
-Building with wood is a skill the forest orcs have mastered nicely, thus wall construction requires 30% less wood.

Unit Price Adjustments:
-Forest Orcs excel at hit and run tactics, thus the Marauders can be recruited at 50% less cost, since Goblins thrive in the swamplands, they can be recruited for cheap.

Military Bonus:
-Expertise in defensive military skills gives +25% more Hitpoints and Armor boosts to every Goblin and Marauder.


Homeland construction with an incoming horde of goblin visitors.

If you over-hunt your surroundings, you can breed huntable Wargs in your Homeland. With time, these Wargs will fatten, providing more food.

A more advanced stronghold with a decent population and a palisade wall.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 04-16-2010 at 04:33 PM.
Reply With Quote
  #2  
Old 04-16-2010, 04:37 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,755
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

Just seeing the pictures makes me think scorched earth policy all over. Ever consider penalizing a race playing vs the orcs for such a reason? I can't wait to get my home cities up and running. I like how the armor bonuses make up for weaker units in other areas.
Reply With Quote
  #3  
Old 04-16-2010, 04:58 PM
Yami-Yagari Yami-Yagari is offline
Orc Sect:
Ogre
 
Join Date: Mar 2010
Location: The Netherlands
Posts: 716
Yami-Yagari has a default reputation
Default

Like the update. Would either pick Brakental or Thikken Dal. Brakendal cause they wield the better units, but their stronghold sucks, and Thikken Dal is really the opposite. Really a hard choice.
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay
Reply With Quote
  #4  
Old 04-16-2010, 05:18 PM
Henry Martin's Avatar
Henry Martin Henry Martin is offline
Reverie World Studios - QA Tester
 
Join Date: Sep 2009
Posts: 1,369
Henry Martin is someone to look uptoHenry Martin is someone to look upto
Default

If I did decide to play the Orcs I think I would choose Brakental. For the stronger units.
__________________
aka "u_have_krabs"

"90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima
Reply With Quote
  #5  
Old 04-16-2010, 05:22 PM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

These are AMAZING But the strongholds look a bit cluttered, I know thats the point of the orcs but still...

I dont know where I would go actually!!! They are all good!!! I may go with Brakental though!!

Thank you so much guys!!!
__________________
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
  #6  
Old 04-16-2010, 05:50 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

These is a really good showcase and I'm not sure which homeland I would choose, I really like the scenery of Flattan Rol but I like how the orcs of Thikken Dal seem to be. As orcs, I would most likely not do a whole lot of pvp, mostly only quests and skirmishes with other races. This really made me excited about orcs just a little bit more, but still excited. I think that orcs will be my most played race, other than elves of course. Humans don't really attract me in a fantasy game that much, they have to be really unique.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #7  
Old 04-16-2010, 08:48 PM
Swift sword Swift sword is offline
Human Sect:
Knight
 
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough
Default

I'll probably choose one of the second two, just to get a feel for all races eventually. In any case, great screens. I really like some of the scenery, and the different strongholds look fairly balanced, in a basically similiar (but with obviously different bonuses) way to humans. Great job with it, keep up the great work on the game.
Reply With Quote
  #8  
Old 04-16-2010, 10:40 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default

Thanks for the comments.

Quote:
But the strongholds look a bit cluttered, I know thats the point of the orcs but still...
If they look cluttered, it's because I'm cluttered. Remember that orc players can build buildings wherever they want so they have the most control. Mine look cluttered because I tried to get everything inside my walls and didn't send many of my units off to roam the world map.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #9  
Old 04-17-2010, 12:48 AM
Yami-Yagari Yami-Yagari is offline
Orc Sect:
Ogre
 
Join Date: Mar 2010
Location: The Netherlands
Posts: 716
Yami-Yagari has a default reputation
Default

To bad you donīt have a good screen of the brakental fort walls. Big deciding point for me to is how their stronghold will look.
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay
Reply With Quote
  #10  
Old 04-17-2010, 03:58 AM
welshie welshie is offline
Human Sect:
Cavalier
 
Join Date: Apr 2008
Location: Peterborough, England, UK
Posts: 312
welshie has fair reputation
Default

Even though i think orc will be the last race to play im havent trouble on deciding what ones to go for, i like the forest region Thikken Dal because i think it would look awsome and seems ta good choice. But i look at Brakental and think they look awsome and excatly how i would picture orcs to be/play as. so its between them 2..
__________________
'I like to kick ass and chew bubble gum. And im all outa gum.'
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 05:35 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.