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#51
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#52
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I prefer archers to have unlimited wood. Otherwise the elves get a massive bonus in archery with their abilities to gather wood. Go elves BTW.
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When I'm not in my right mind my left gets kind of crowded. |
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#53
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Yeah, if you have any suggestions for balancing, feel free to post them.
Too many RTS games have overpowered archers, and we don't want to follow their path.Another idea we had was to give archers a cap of x arrows with 1 arrow replenished every y seconds.
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#54
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I don't mind the idea of archers having limited arrows. I just don't want useless melee halfway through a battle. I say have each civ's way of gathering new arrows/wood be unique. I want to keep my archers
I propose pick up sticks for orcs :PEdit: in all seriousness how about giving archer units a melee weapon if they run out of arrows? I mean you could even have a "craft building" where slowly the unit is converted from archer to melee.
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When I'm not in my right mind my left gets kind of crowded. |
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#55
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You could maybe go the route of a Battle for Middle-Earth 2 mod I used to follow....they made it where every individual arrow would do damage where ever it actually hit, as opposed to simply battalion x damage vs. battalion y hit points. That way faster units will be able to easily dodge arrow volleys, and archers will be able to potentially damage their own troops, so you'd have to take in consideration the placement of your melee-based units.
Last edited by Daft : 12-01-2010 at 12:19 AM. |
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#56
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Are troops controlled individually like an AoE feel or like groups like in the Medieval Series?
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#57
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Thanks for Awnsers Alex
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Maybe you could have a stockpile of arrows at your keep where your batalion of archers needs to move to in order to replenish their arrows. And you can upgrade this stockpile or fill it with arrows while in normal mode so if you forget to replenish your stockpile well that's a problem. Also on this way you need to get your archers off your walls wich could give the attackers some valuable time to break in. Ofcourse in the end you can have multiple batalions doing shifts but hey just an idea Quote:
Greetz Brave Last edited by BraveHeart : 12-01-2010 at 09:25 AM. |
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#58
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My idea was to as alex says: Have a cap of arrows, about 30, depending on the archer unit (elves have more, Orcs have least and random amount: 20-30)
The arrows automatically regenerate slowly, maybe 1 arrow per every 5-8 seconds, time it takes to shoot off about 5 arrows. This system would also include many new archer features and controls to let the player decide when to release arrows and where to volley them over what size of an area. Another feature would be resupply, you move a archer battalion near a archery range for humans, and your archers would refill their arrows very quickly. Each side would have a way to replenish their arrows.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#59
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Greetz Brave |
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#60
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So if you had an arrow resupply building (of some sort or another) I'd like to see it have a set amount of arrows. But you could garrision villagers to create more arrows. The more you garrision the more arrows you crank out.
Also a conversion building would be pretty sweet as well for changing unit types (would have to be a slow conversion)
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When I'm not in my right mind my left gets kind of crowded. |
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