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#41
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Lol thats good then. With the fire arrows will they be able to set buildings alight?
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#42
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Yes - they should be able to [if they can light forests on fire, which they can].
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"Yes... I am writing a book. So far I have the page numbers." - unknown author. |
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#43
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don't know if this has been mentioned before but shouldn't the horseachers have reduced accuracy with the moving horse ?
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#44
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Quote:
Naah just kidding, most likely they will have either reduced damage (least likely) or reduced accuracy![]()
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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#45
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I'm hoping for accuracy, more exciting and realistic that way ;p.
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#46
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The elven HA have reduced range. Dunno about accuracy...I'm too lazy to look up it.
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#47
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They have reduced damage and line of sight/vision. I don't think they have reduced damage or even reduced range, but they don't do as much damage and can't see as far, but, if you feel like suicide charging your archers into the enemy, do it with horse archers, they have better charge damage.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#48
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Nice i like the battles and i have a feeling lots of elf players will make lots of mounted archers
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Orc Supremacy |
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#49
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The units look great really like the Ranger and I had a question about the rangers is their Hide also on a timer like the melee units? Because for melee units count.
"Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage" It would be awsome to just have your rangers keep sneaking around and get close fot ambushes to counter their low survivability in melee. And do they have ammo reserves or can archer type units keep on firing as long as the battle lasts? Greetz Brave |
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#50
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All Hide abilities are on a timer (fatigue drain).
Quote:
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