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Fantasy Friday XXI - The Elven Archers - Page 5 - Reverie World Studios Forums

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  #41  
Old 04-15-2010, 10:50 AM
wills370 wills370 is offline
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Lol thats good then. With the fire arrows will they be able to set buildings alight?
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  #42  
Old 04-15-2010, 05:06 PM
Negthareas Negthareas is offline
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Yes - they should be able to [if they can light forests on fire, which they can].
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  #43  
Old 04-18-2010, 06:06 AM
aerlfredith aerlfredith is offline
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don't know if this has been mentioned before but shouldn't the horseachers have reduced accuracy with the moving horse ?
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  #44  
Old 04-18-2010, 09:38 AM
blackfang blackfang is offline
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Quote:
Originally Posted by aerlfredith View Post
don't know if this has been mentioned before but shouldn't the horseachers have reduced accuracy with the moving horse ?
Of course not, they have perfect aim... Even better then normal archers, they can one hit kill anyone and run away Naah just kidding, most likely they will have either reduced damage (least likely) or reduced accuracy
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  #45  
Old 04-18-2010, 10:03 AM
sneaky_squirrel sneaky_squirrel is offline
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I'm hoping for accuracy, more exciting and realistic that way ;p.
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  #46  
Old 04-18-2010, 12:10 PM
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The elven HA have reduced range. Dunno about accuracy...I'm too lazy to look up it.
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  #47  
Old 04-20-2010, 05:40 PM
Darathor Darathor is offline
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Quote:
Originally Posted by GPS51 View Post
The elven HA have reduced range. Dunno about accuracy...I'm too lazy to look up it.
They have reduced damage and line of sight/vision. I don't think they have reduced damage or even reduced range, but they don't do as much damage and can't see as far, but, if you feel like suicide charging your archers into the enemy, do it with horse archers, they have better charge damage.
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  #48  
Old 06-18-2010, 07:13 AM
Khan kreiger Khan kreiger is offline
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Nice i like the battles and i have a feeling lots of elf players will make lots of mounted archers
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  #49  
Old 11-30-2010, 01:52 PM
BraveHeart BraveHeart is offline
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The units look great really like the Ranger and I had a question about the rangers is their Hide also on a timer like the melee units? Because for melee units count.

"Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage"

It would be awsome to just have your rangers keep sneaking around and get close fot ambushes to counter their low survivability in melee.

And do they have ammo reserves or can archer type units keep on firing as long as the battle lasts?

Greetz Brave
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  #50  
Old 11-30-2010, 05:26 PM
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Alex Walz Alex Walz is offline
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All Hide abilities are on a timer (fatigue drain).

Quote:
And do they have ammo reserves or can archer type units keep on firing as long as the battle lasts?
Balancing the archers has been a topic of debate for some time now. We haven't reached a definite solution yet, but each arrow may be tied to a very small amount of wood - allowing them to fire for as long as the player has some wood.
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