Username:    Password:    Remember Me?         

Fantasy Friday XV - The Scenario Design Editor - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-26-2010, 06:04 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default Fantasy Friday XV - The Scenario Design Editor

FANTASY FRIDAY XV
The Scenario Design Editor

Hello everyone!
Please forgive the lateness - I was having some technical difficulties with my game version. But I think you'll all like what we have for you today as we look into the stunningly powerful scenario design editor and its many innovative features.

At a later time, we'll look into scripting and the modding tools that will come with Dawn of Fantasy. We will also talk more about the editor when we send out the beta and provide you with a couple tutorial resources and some exciting contests to see how well you can learn the ropes.


Don't let all the windows confuse - Dawn of Fantasy's scenario designer is very easy to use and within seconds of opening the editor, you'll be able to jump in and try out all these features for yourselves. The editor can be as simple or as complex as you want it to be, allowing you to design a simple, practical map within minutes or a masterpiece within hours.


The first editor tool we'll look at today is the Terrain Editor. While it may seem like an obvious and common tool, Dawn of Fantasy boasts one of the most powerful terrain editors seen in an RTS title. This editor allows you to alter the transparency of a terrain to mix terrains for beautiful transitions instead of just having grass automatically go into cliffs. Also, making use of the blend tool, you no longer have to worry about sharp edges on roads or other terrains - just smooth them over with this tool and you have a nice, blended edge. Furthermore, adding custom terrains is a piece of cake - just make your own .dds terrain file, drop it in the terrain folder, and you'll be ready to use it in scenarios.


Next up, we have the Copy/Paste Function. Again, seemingly simple in nature, this function allows you to copy one section of a map (using either the same map you're working on or a different map from our library) and paste it somewhere else. Copy over only what you want to copy - toggle elevation, water, script names, and objects copy. As discussed in the Developer Blog with Joseph Visscher, this tool dramatically eases up the level design process as you can get stunning maps while only designing a quarter of it and pasting the rest. While perhaps not the best for common areas, this tool is recommended for large plains and regions where the player will not spend a large amount of his or her time.


Now let's move on to the Elevation Editor. Create any elevation you want - a steep cliff, an immediate drop-off, smooth hills - whatever. Using an eye-dropper sort of tool, match one elevation to get the perfect height. You can also use the Soften function to smooth out any sharp edges, making for more realistic elevation.


One of my personal favorites tools allows you to take control over the environment - be the master of your units, control where they can go and can't go. Using the Invisible Walls and Bridge Markers, you can keep units from straying into a deep valley or make your own bridge to allow units to scale a fallen tree to cross a valley. With custom bridges, your units can go anywhere you want them to go to fulfill your artistic vision - walk on water, defy gravity, craft your own staircase.


I'm sure all our orc fans will love to see fire raining down on an elven stronghold! Using the Environment Editor and Unit Attribution functions, change the lighting - the color of the sky, time of day, bloom effects, star count and color, cloud opacity, etc. In this example, we turned the sky a bright red and turned down the bloom for some nice shadows. Then using unit attribute manipulation function, I placed down some rain objects and selected them to edit their attributes (which can be done with any object) - I changed their size, played with gravity to slow them down, gave them a wider spread, changed their colors to red fading to yellow, changed the frequency, and finally, inherited a fire texture to make it look as if it was raining fire.


The last feature we'll look at today goes along with unit attribution. By modifying the attributes, designers can alter a unit's health, damage, defense, and other stats without any scripting. Designers can also use these attributes to rotate or scale a unit on the x, y, or z axes - as seen in our barrel teaser. You'll also have a number of other attributes to play around with including transparency and hover allowing you to create floating ghosts or creative, custom skyscrapers.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #2  
Old 02-26-2010, 06:22 PM
metman metman is offline
Human Sect:
Crossbowman
 
Join Date: Feb 2010
Posts: 133
metman has a default reputation
Default

This looks amazing can't wait to try it out.
Reply With Quote
  #3  
Old 02-26-2010, 06:42 PM
Kire Kire is offline
Elite Member
 
Join Date: Apr 2009
Location: Slovenia
Posts: 655
Kire has a spectacular aura aboutKire has a spectacular aura about
Default

From reading it seems simple even for me =P, hope it will be also in reality. I wasnt really looking forward for editor (tho would try it anyway) but must say it looks more and more interesting =P.
__________________

Picture made by Aametherar the orc

Glory to the elves!
Reply With Quote
  #4  
Old 02-26-2010, 06:52 PM
Generation Generation is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Apr 2008
Posts: 316
Generation is someone to look uptoGeneration is someone to look upto
Default

Lols at last picture
__________________
YOSHI
Reply With Quote
  #5  
Old 02-26-2010, 07:06 PM
zach12wqasxz zach12wqasxz is offline
Elite Member
 
Join Date: Jun 2009
Location: U.S.A, Ohio, Tallmagde
Posts: 501
zach12wqasxz is someone to look uptozach12wqasxz is someone to look upto
Default

ok, this is the 2nd best fantasy friday
i really like the fact u can mess wiht unit attributes, im gonna make a god unit and send htousnads agaisnt it
Reply With Quote
  #6  
Old 02-26-2010, 07:30 PM
Henry Martin's Avatar
Henry Martin Henry Martin is offline
Reverie World Studios - QA Tester
 
Join Date: Sep 2009
Posts: 1,369
Henry Martin is someone to look uptoHenry Martin is someone to look upto
Default

Oh yes, was waiting for this. All of the tools sound great, but one question. How are the camera controls in the editor? Really can't wait to use the editor.

So many editors (mostly RTSs) have the most horrible camera controls in the known universe(cough..dragon age..cough).
__________________
aka "u_have_krabs"

"90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima
Reply With Quote
  #7  
Old 02-26-2010, 07:40 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default

Quote:
How are the camera controls in the editor? Really can't wait to use the editor.
In its current build, you'll stuck with that default pitch (used in all the screenshots) when designing. You can zoom in and out as much as you want, and rotate the camera but you cannot change the pitch without editing the configuration file. You can also toggle off hidden objects and walkmeshes so that you can design without looking at all that crap in the invisible walls screenshot. However, you can go into cinematic view if you just want to move the camera for a screenshot or something and easily set the camera at any angle - this is also what you will be using when setting up camera tracks for cinematics.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #8  
Old 02-26-2010, 07:52 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default

Also, I talked a little more about all the attributes you can edit for each effect. You can read about these at DOFH.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #9  
Old 02-26-2010, 08:04 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

Wow... I am speechless. I've never been that good at level design, but I enjoy playing around with editors nonetheless. It looks like I'll be using the DoF editor more than the actual game!

I'm curious about the "invisible walls". Can you set them to let certain objects through (or stop them)? Arrows for example? I love the concept of a bridge-making tool. There's probably gonna be some pretty whacky things coming from scenario designers with this. Perhaps an entire level made up of fallen trees.

I had a look at the "barrel" showcase, and gee am I amazed. So inventive yet such a simple concept . But I am curious as to the system demands of this. Does the "barrel bridge" increase the chance of lag substantially? I would imagine so if you made an entire area out of such small objects.

Again, fantastic showcase. I so wish I could have a play around with the editor right now.
Reply With Quote
  #10  
Old 02-26-2010, 08:30 PM
Swift sword Swift sword is offline
Human Sect:
Knight
 
Join Date: Nov 2009
Posts: 177
Swift sword will become famous soon enough
Default

Great! I personally hate triggering in AoM but love nature map design. You've shown us some teasers of the editor before, but this is a great fantasy friday that goes more indepth than the others did. One of my favs, although the World Map one shocked and impressed me a little more.

I'm personally looking forward to going more in-depth about the editor's modding tools though. You've made that sound so easy to do as well.

Anyways, great Fantasy Friday once again. Now, here's a couple things-

When you said we could easily create our own terrain, would we need to download something to do it with or is it included in the editor itself? I know it's easy to blend terrains, but it doesn't really say how we make it, other than creating a ddt file. Is there like a mini version of paint or something?

The rest of it looks great. Can't wait to take a shot at the editor- I have a few ideas for a campaign.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 12:37 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.