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  #41  
Old 03-29-2010, 06:46 AM
welshie welshie is offline
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Yeh there the ones, dont imagine them changing the styles much from that in the elvern encampment. thought they were in the fantasy fridays just didnt have the time to look for them seems like other people do my work for me
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  #42  
Old 03-29-2010, 07:47 AM
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Very nice, though, I am a bit confused on one aspect; it said in the description that one building can research Symbiosis but this upgrade affects another building.
A. What is Symbiosis?
B. How does it affect that other building?

Sorry for excluding names, I briefly glanced this over while in physics class.

Thanks
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  #43  
Old 03-29-2010, 08:14 AM
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Quote:
Originally Posted by The Witch King of Angmar View Post
Very nice, though, I am a bit confused on one aspect; it said in the description that one building can research Symbiosis but this upgrade affects another building.
A. What is Symbiosis?
B. How does it affect that other building?

Sorry for excluding names, I briefly glanced this over while in physics class.

Thanks
You'll need to be more specific, I can't figure out what you're talking about, there's only two mentions of Symbiosis and both are referring to the building itself.

"Tree Symbiosis"

building name, beneath that as part of the Tree Symiosis

"The following options can be purchased from the Symbiosis"
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  #44  
Old 03-29-2010, 01:23 PM
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Looks pretty good - I like it. Treehouses are just my thing.

Anyway, I don't think the treeish similarities between the elvish structures will be a problem. Whenever you first play a game, most of the structures look the same anyway [ok, there might be several exceptions]. I imagine that within a few days of play, the "veteran players" will laugh at the brand new players who get confused over which tree makes bladestorms.

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  #45  
Old 03-29-2010, 01:34 PM
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Or living in the game world for several days straight. Sleeping is overrated anyway. Eat.Play. Repeat.
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  #46  
Old 03-29-2010, 01:39 PM
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Originally Posted by GPS51 View Post
Or living in the game world for several days straight. Sleeping is overrated anyway. Eat.Play. Repeat.
Coffee. But - classes - forces all nighter's or all weekers to be limited to breaks. For me, immediately afterwards, I feel like an idiot, but within a few days the memory is, well, memorable.
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  #47  
Old 03-29-2010, 03:08 PM
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I believe our goal is to have the tree symbiosis be able to enchant/generate other resources too, but I'll check with Kon on that one.
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  #48  
Old 03-29-2010, 04:47 PM
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The tree symbiosis grows four 'symbiosis plots' near it when it is built. On each of these, you can purchase an enchanted food, gold, or stone deposit for a price.
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  #49  
Old 03-29-2010, 06:00 PM
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And then do you have to mine/chop/harvest or does it happen automatically? The Andy has spoken...
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  #50  
Old 03-29-2010, 06:24 PM
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Quote:
Originally Posted by Andy Joslin View Post
The tree symbiosis grows four 'symbiosis plots' near it when it is built. On each of these, you can purchase an enchanted food, gold, or stone deposit for a price.
Is it a way of converting rescources. So the amount paid for in one rescource can be used to create another? e.g. costs 2000 woord. And makes a stone ore of 2000

or

does it involve all types of rescources to purchase. And you just get a greater return of one particular rescource? 1000 gold 1000 wood
and you get 2000 stone or less.
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