Username:    Password:    Remember Me?         

Moats, Tunneling - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-07-2010, 07:59 PM
Lord_Itzalak Lord_Itzalak is offline
Elven Sect:
Enchanter
 
Join Date: Jan 2010
Posts: 11
Lord_Itzalak has a default reputation
Default Moats, Tunneling

I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?
Reply With Quote
  #2  
Old 01-07-2010, 08:34 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by Lord_Itzalak View Post
I did not read anything in the "how to build a wall" section about moats. Several upgrades were mentioned about fortifying walls, but this was not...the only game I ever played with a moat was Lords of the Realm II. I don't know if adding this would be unlikely due to the impenetrable castle syndrome that you are trying to avoid, but I would like to see a moat upgrade.

A second thought is that also I remember reading that armies often sent tunnelers underneath walls to weaken them and induce a collapsing. And the besieged enemy sent counter tunnelers. I have NEVER seen this in a game. Could this perhaps be the poor man's way into the castle?

Heh, Lords of the Realm II. I don't know if any of the other devs played that, it was one of my favorites though. I have the CD and it's case sitting on my desk right now, have a DoS emulator for it. Was a fun game, and yeah moats were fantastic. I don't really think something like either of those things are possible though. The tunneling to collapse a wall MAYBE, moats would just alter the gameplay too much I think. But it's not something I would work on so perhaps I'm wrong, it's certainly an interesting idea.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.
Reply With Quote
  #3  
Old 01-07-2010, 08:58 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

There was a screenshot of a human city surrounded by a river. Also, in rome total war at least, you could sap the walls, which is very similar to "tunneling."
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #4  
Old 01-08-2010, 12:53 AM
blackfang blackfang is offline
Human Sect:
Mor
 
Join Date: Sep 2009
Location: norway
Posts: 976
blackfang has fair reputation
Default

For me sapping the walls or just weakening them would not be so fun, as it is to make a tunnel straight in and take the enemy by surprise
__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky
Reply With Quote
  #5  
Old 01-08-2010, 08:48 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Just like Stronghold
I know that you can use natural features (like a river) to your own advantage for a quasi-moat effect. Other than that I don't think you can dig your own moats. I doubt on the tunnelling front either - something for the Dwarves in the next edition, mayhap?
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #6  
Old 01-08-2010, 06:05 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

I think being able to construct moats is a good idea, but there would have to be units designed to counter them. At this point in the game, I believe all of the units are set, right? It's too late to be asking the guys in Reverie to be pulling new units out of their hats.
Reply With Quote
  #7  
Old 01-09-2010, 10:36 AM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

I remeber one screen where a castle was on an island type of thing and there was a bridge across a moat to the front gate, however, I don't know if that would classify as a moat due to the fact that there wouldn't be a drawbridge.

Thanks
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #8  
Old 01-09-2010, 01:31 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

Quote:
Originally Posted by The Witch King of Angmar View Post
I remeber one screen where a castle was on an island type of thing and there was a bridge across a moat to the front gate, however, I don't know if that would classify as a moat due to the fact that there wouldn't be a drawbridge.

Thanks
I think that was the screenshot I was trying to remember. There were also several towers on the other side of the moat or river or whatever that had bridges connecting to the walls. That would be one thing to help balance it out and not make siege towers useless if attacking that sort of castle.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #9  
Old 01-10-2010, 05:18 AM
blackfang blackfang is offline
Human Sect:
Mor
 
Join Date: Sep 2009
Location: norway
Posts: 976
blackfang has fair reputation
Default

when i am to design my village i will definitely chose the ones with rivers if i can!Hopefully a river with only one bridge i love water inside or outside the castle doesn't matter as long as it stops the enemy i would love to have moats too tough i love the river thing more
__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky
Reply With Quote
  #10  
Old 01-10-2010, 05:26 AM
massenic massenic is offline
Elven Sect:
Sorcerer
 
Join Date: Jan 2010
Location: Belgium
Posts: 106
massenic has fair reputation
Default

And I'll just surround your castle, poison the water and wait until you die!

I'm having mixed feeling about having moats. It sure sounds cool to have them, but it's dangerous to make castles just so strong that they can't be conquered anymore.

And having them would change a lot in the player's tactics so don't know if the dev's still have time now for something like this.
__________________
"It is easier to do a job right than to explain why you didn't"
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 01:36 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.