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#31
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Now, do melee units have a chance to miss as well? I apologize if this has already been asked, I don't always remember.
Thanks
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#32
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I believe they do although the accuracy is pretty high if i remember rightly, if they had no miss chance why would the stance (cant remember which) provide accuracy bonus?
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#33
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Not only do they have an accuracy rating, but also a parry and block rating, or maybe just the parry one. I'm not sure either.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#34
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I think that the orc formations should be weakened.
Reasons: - orcs units are cheap and can be made en masse. - it would follow the heiarchy better - elves have strongest formations, humans have good formations, orcs [shoud have] weakest formations. I just think it makes more sense. |
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#35
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Orcs have not weak but less organized formations, and even orcs are sentient beings as well, so it makes sense for them to have a "Rally up - courageous" formation.
Plus their formations already drain their stamina, I am pretty sure they have balanced them already. |
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#36
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Orc formations are dramatically different from the others.
Men have formations which are used to counter certain unit types. Orcs have 'Stands' which temporarily greatly increase a unit's strengths and and increases its weaknesses (they are temporary because they drain stamina and turn off once stamina gets too low). Elves have combat styles which give quite big changes to units, largely changing their strengths and giving no weaknesses. But these combat styles are hard to switch between. So as you see, it's not something one can easily compare as you did, with strongest>middle>weakest. |
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#37
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Quote:
The mechanics of hide are subject to change, but right now it drains fatigue while moving, and until you hit 0 fatigue remains active unless you attack. Defense VS attack rating decides if an attack hits in melee. Attack rating determines accuracy of ranged (the spread)
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 03-21-2010 at 10:57 PM. |
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#38
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Quote:
The hide mechanics seem reasonable That means that stationary battalions could be VERY effective ambushes... Wow that will be so lethal...Defense is basically evasion then? The units then get armour ratings?
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#39
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Yes, units also have armor ratings. I'm quite sure it affects the damage it takes, I don't know what else it could affect, really.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#40
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Okay - things looking good -no great! for battalions. Good job, Devs!
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