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  #41  
Old 03-07-2010, 10:55 PM
Zeluk Zeluk is offline
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Spot on, very good.
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  #42  
Old 03-08-2010, 07:43 AM
otomotopia otomotopia is offline
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Quote:
Originally Posted by Aametherar View Post
Elves and their twigs, my ogres bash elves heads in with "twigs".
Ogres have layers.
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  #43  
Old 03-08-2010, 08:49 AM
Justin Justin is offline
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Short, brief and informative, nice although more pictures would be better.
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  #44  
Old 03-08-2010, 09:10 AM
blackfang blackfang is offline
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more pictures would always be better... moving pictures are the best though
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  #45  
Old 03-08-2010, 10:02 AM
HolyPollo HolyPollo is offline
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This is outstanding. I'm particularly excited about the strategic benefits of the rage/heal. A huge force of beserkers chewing up a force then retreating to heal. Is fatigue a slow recharge or something that only occurs outside of battle?
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  #46  
Old 03-08-2010, 11:51 AM
blackfang blackfang is offline
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the most awesome thing is a hero that heals the army
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  #47  
Old 03-08-2010, 12:46 PM
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Well it's good the orcs have some firepower in some kind of unit. I'm thinking that upgraded beserkers will make even the bladestorms take notice. How about a video showing a 1v1 fight between said units?
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  #48  
Old 03-08-2010, 09:20 PM
Negthareas Negthareas is offline
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I think that fatigue is an awesome addition. I imagine it would recharge over time. Can there be negative fatigue? If so, I imagine that health would decrease while fatigue was negative.
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  #49  
Old 03-08-2010, 09:25 PM
Zeluk Zeluk is offline
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Quote:
Originally Posted by HolyPollo View Post
This is outstanding. I'm particularly excited about the strategic benefits of the rage/heal. A huge force of beserkers chewing up a force then retreating to heal. Is fatigue a slow recharge or something that only occurs outside of battle?
Since a berserker unit is given 100 stamina, and popping Rage costs 50 of that. One can charge (Orcs having the highest Charge attribute) into battle with the Rage buff and just as soon as things start to go wrong you pop Heal with whatever stamina is left, which will be more then enough considering it only costs 40. Or if your a particularly ruthless orc warlord you can just pop rage a second time and deal as much chaos as possible before your berserkers are cut down. It says that it heals 2,000 hit points but doesn't give any indication of over how long so that'll be something orc players will find out once the game comes out. I don't know how long the regen for stamina is but for a skirmish the basic berserker has more then enough stamina to pop it's abilities once respectively or twice for one. So when a berserker levels it would make sense to pump up the stamina attribute.
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  #50  
Old 03-08-2010, 09:31 PM
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Andy Joslin Andy Joslin is offline
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The berserker will also have stamina troubles if he uses his Battle Stand (not revealed yet).

Anyway, the heal ability on the berserker will probably end up healing much less hitpoints and will gain some restrictions. The concept is there, but the balance? Probably not until mass beta testing.
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