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  #31  
Old 02-27-2010, 07:09 PM
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Our editor was designed before nottud's time. But, yes, we do have a number of AOM and AOK designers so part of Kon and Micah's original vision for the DOF editor was largely inspired by the shortcomings of those editors - in their unmodified states - as well as in other RTS titles of the time.

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On topic: this looks pretty useful but will the boxes/uncolored walls be there when the games released or will there be actual models. So if we where making a Helms deep map We could tell what type of wall We were using and such.
We'll probably just have white. But unlike other games, our textures can be changed without any conversion work, so you can just open the texture and recolor it something more vivid. And they'll just be kept as boxes - no reason to add to the model's file size if the object won't be seen in-game.
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  #32  
Old 02-27-2010, 07:40 PM
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But unlike other games, our textures can be changed without any conversion work
Heh, mods of this game are gonna be scarce. They just don't seem to be needed
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  #33  
Old 02-28-2010, 06:16 PM
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This looks really awesome guys! I can't wait to play around with this, I need to start coming up with some good ideas already!
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  #34  
Old 02-28-2010, 11:13 PM
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I only have 1 question...How do I clean the drool off my keyboard?
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  #35  
Old 03-01-2010, 12:42 AM
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Wow, that really is a great piece of software. The invisible wall aspect and the create bridge will lead to some truly epic moments when you can get men to go over the top of a mountian range etc. Really cant wait to try this out. What happens if units get stuck however? (just a thought :P)
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  #36  
Old 03-01-2010, 03:27 AM
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I only have 1 question...How do I clean the drool off my keyboard?
Hah, that really made my day

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What happens if units get stuck however? (just a thought :P)
I guess you'll just have to avoid making maps where units get stuck
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  #37  
Old 03-02-2010, 07:26 PM
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Originally Posted by DarkMaster View Post
I guess you'll just have to avoid making maps where units get stuck
lol, sometimes easier said then done. But that is the fun about level design is figuring out how to make you level fun and how to make it work right.
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  #38  
Old 03-03-2010, 08:27 AM
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I guess you'll just have to avoid making maps where units get stuck
They'll design an airlift feature with giant birds to help out any stuck units :P
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  #39  
Old 03-03-2010, 11:38 AM
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I guess you'll just have to avoid making maps where units get stuck
Also, if units do perchance get stuck somehow, you can detect it and teleport them out.
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  #40  
Old 03-03-2010, 12:41 PM
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and if you cant detect it you can always create a mod for and a bomb and launch it to get rid of em
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