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#31
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Our editor was designed before nottud's time. But, yes, we do have a number of AOM and AOK designers so part of Kon and Micah's original vision for the DOF editor was largely inspired by the shortcomings of those editors - in their unmodified states - as well as in other RTS titles of the time.
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#32
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#33
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This looks really awesome guys! I can't wait to play around with this, I need to start coming up with some good ideas already!
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#34
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I only have 1 question...How do I clean the drool off my keyboard?
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#35
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Wow, that really is a great piece of software. The invisible wall aspect and the create bridge will lead to some truly epic moments when you can get men to go over the top of a mountian range etc. Really cant wait to try this out. What happens if units get stuck however? (just a thought :P)
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#36
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#37
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lol, sometimes easier said then done. But that is the fun about level design is figuring out how to make you level fun and how to make it work right.
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aka "u_have_krabs" "90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima |
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#38
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They'll design an airlift feature with giant birds to help out any stuck units :P
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#39
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Also, if units do perchance get stuck somehow, you can detect it and teleport them out.
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#40
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and if you cant detect it you can always create a mod for and a bomb and launch it to get rid of em
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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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