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#21
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Another question I had is will people be able to protect their maps or something to stop others from editing them?
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#22
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This is outstanding. I can't wait to create a devastating 4 player survivalist scenario. Waves upon waves of units that ends in an all out fight for your life. You'll all love it!!
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#23
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FX have a "TimeToTurnOff" property, or you can with scripting tell them to turn off any time you want.
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#24
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__________________
Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#25
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#26
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Heh, you'd be surprised with how much creativity the editor can inspire.
__________________
Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#27
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also its fun when others edit your maps if they do it better... I once made a warcraft 3 map and it was very flawed, but a guy i played with a lot thought it looked cool and fixed everything even made a better version of it... I didn't mind as long as my name was in the map descriptions
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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#28
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This seems like something I would enjoy doing, but ultimately fail at... Maybe just maybe, I may have the attention span to finish the map using the default terrains and such. (is there a wide variety of terrains available by default?)
I would really enjoy using the bridge tool, especially making trees walkable and such (must we place the tree, for example across a chasm then make it walkable or just draw a bridge and have it spawn a walkable tree?) But ultimately my map would fail as it would be just that, a map, not a scenario... I have never been able to script anything so my maps would be static... But I guess that in itself is not bad, they could then be used with normal gametypes I guess... ![]()
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#29
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#30
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As an aom designer and considering there's some old aom designers on the DOF team that i think i know of where any of these "map edditor" tools taken from nottud?
NOT THAT ITS A PROBLEM but I'm wondering if you used any of his great interventions/tools? I hope this post will not cause any trouble arrh. On topic: this looks pretty useful but will the boxes/uncolored walls be there when the games released or will there be actual models. So if we where making a Helms deep map We could tell what type of wall We were using and such.Oh and this might be off topic but will there be a large verity of "Gaia" units?
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Life can be amazing! Then it can slap you in the face -_-. Last edited by Sauron_9Gods9_Ldr : 02-27-2010 at 08:08 PM. |
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