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#31
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I agree with kostiak. Almost all RTS games handle map transfers that way and it is very efficent most of the time.
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#32
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Sometimes though, the connections are less efficient because of peoples bad connections.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#33
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Quote:
kost. |
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#34
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Yeah but at times you get another player with a bad connection that comes in and makes more of a problem. I think you should be able to choose the speed at which you want the game to go so things would run better.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#35
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i can't understand you.. what adventage does download in loading screen has in this scenerio over "waiting room"?
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#36
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I like the download while the game loads because they get done at the same time. I think a waiting room at times is a waste.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#37
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the purpose of the waiting room is like a gaming lobby.. but the game loads while you can chat and stuff.. if it downloads in load screen if one fails all get time outs..
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#38
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WHAT :O some dosnt like the game lobby
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#39
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On bfme a special screen appeared for trasnferring maps. If one failed, most of the time, all failed.
__________________
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#40
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thats my point exactly - with the "waiting room" if one fails he is simply kicked by the host and not all of the players disconnected.
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