Username:    Password:    Remember Me?         

Fantasy Friday XIV - Human Archers - Page 7 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #61  
Old 02-23-2010, 08:31 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by The Witch King of Angmar View Post
Question: When you are upgrading the palisade walls to heavy, do you do it a section at a time or does the whole wall upgrade to heavy?

Thanks
Currently you pay all at once and 3-4 sections built. We may be adding a way to allow you to assign extra workers to construction to speed up building, not sure if that's planned or not.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.

Last edited by Josh Warner : 02-23-2010 at 08:34 PM.
Reply With Quote
  #62  
Old 02-23-2010, 09:35 PM
willrockyo1 willrockyo1 is offline
Junior Member
 
Join Date: Feb 2010
Posts: 12
willrockyo1 has a default reputation
Default

Quote:
Originally Posted by Josh Warner View Post
Currently you pay all at once and 3-4 sections built. We may be adding a way to allow you to assign extra workers to construction to speed up building, not sure if that's planned or not.
I like tasking workers to things as a concept. It really takes an extra level of micromanagment to know which buildings are a priority during a heated siege. What about repairs, will that be a mass or a worker dependent process?
Reply With Quote
  #63  
Old 02-23-2010, 11:59 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

Quote:
I don't see why they would. The draw rate should be the same, realistically that is.

Thanks
In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.
Reply With Quote
  #64  
Old 02-24-2010, 06:43 AM
HolyPollo HolyPollo is offline
Member
 
Join Date: Feb 2010
Posts: 58
HolyPollo has a default reputation
Default

Quote:
Originally Posted by DarkMaster View Post
In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.
That's a great question. I think at certain ranges, archers should change their shooting styles. Less reloading time but less damage. Unless you already have different classes or archer, such as longbow men with the volley style attack and crossbow men for midrange high damage.
Reply With Quote
  #65  
Old 02-24-2010, 06:50 AM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

Quote:
Originally Posted by The Witch King of Angmar View Post
Question: When you are upgrading the palisade walls to heavy, do you do it a section at a time or does the whole wall upgrade to heavy?

Thanks
I think its a tech research that will be applied to the entire wall, But I could be wrong... But I think the devs have realised how time consuming it would be to reinforce one section of wall a time (especially for the orcs who can build walls freely, although whether they will be able to upgrade said walls is yet to be determined)
__________________
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
  #66  
Old 02-24-2010, 08:50 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

Quote:
Originally Posted by DarkMaster View Post
In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.
That is what I was thinking of - No need to test the wind, aim, etc. Just draw and fire.
Reply With Quote
  #67  
Old 02-24-2010, 10:31 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

...And no waiting for the order to fire. Don't forget that
Reply With Quote
  #68  
Old 02-25-2010, 09:39 AM
wills370 wills370 is offline
Elite Member
 
Join Date: Jun 2009
Location: England, UK
Posts: 639
wills370 is someone to look uptowills370 is someone to look upto
Default

Hmm would be nice if they had a skirmish option also so they can pull and retreat to stay a good distance away.,
__________________
leave feedback on posts by pressing the scales on the top right
Reply With Quote
  #69  
Old 02-25-2010, 11:18 AM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by DarkMaster View Post
In technical terms this would be true, but as the enemy got closer it would probably be a matter of "FIRE AT WILL!" instead of "PREPARE TO FIRE!... AIM!...VOLLEY!". So everyone would probably be reloading as fast as they can once the fire at will orders are given, rather than waiting for each command.
Whether this should be reflected in the game or not? I can't really decide.
A misnomer in archery - this isn't tournament style, it's war. You don't need to hit a target, you need to land somewhere inside of the long, deep lines of soldiers. Not a specific soldier. The only thing that you need to do is gauge range - often times you'd even do this before a battle started if you were in a prepared position waiting for the enemy. And after you've got a bead on the range, the only thing that matters is how many arrows you can get off in the shortest time possible and your personal stamina to keep this up for a long time.

Also, this 'ready aim fire' concept is I'm pretty sure almost exclusively used for dramatic effect in movies.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.
Reply With Quote
  #70  
Old 02-25-2010, 01:00 PM
Kire Kire is offline
Elite Member
 
Join Date: Apr 2009
Location: Slovenia
Posts: 655
Kire has a spectacular aura aboutKire has a spectacular aura about
Default

Was just thinking something about archers (mostly the ones with bows). Do they shoot in arch or they shot in straight line? Tho i guess arch is good for long range but its also less accurate. So will be here when target is far away than would be arch but if closer than straight line (if no land obstacle ofc)?
__________________

Picture made by Aametherar the orc

Glory to the elves!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 09:54 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.