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#11
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In addition, with enougth research they become a pretty decent melee unit as well - and aside from all strategic benefits it`s absolutely epic to have 80-100 crossbowman release a volley, switch to long swords and charge the enemy. Last edited by Konstantin Fomenko : 02-19-2010 at 06:33 PM. |
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#12
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Nice fantasy friday. I think I liked the pictures of the fort more though, which brings me to my first question: Is that a relatively small city? It doesn't look too big (not many buildings, far as I can tell) although there appears to be possibly 3 walls. It's hard to tell, that's all
There also doesn't appear to be that many units on the screen (sorta Darssen numbers) although I could definitely be wrong.Anyways, nice showcase. One final question- does heigt affect range? I thought it might for some reason, but if it doesn't it could mess up using crossbowmen on walls. Edit: Now I know why the numbers looked small-it was focused on the smaller fight. Looking at the minimap, that city actually seems pretty large. Is it player-owned or NPC? Last edited by Swift sword : 02-19-2010 at 07:06 PM. |
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#13
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The city with the badass gatehouse is Thorndale, an NPC city (which you can use in Lay Siege and Stronghold Defense skirmishes).
Archer range and line of sight goes up as they climb walls and towers. |
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#14
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Yay, realistic logic that I actually like (in other words not negative) in a game.
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#15
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Just noticed that the archery range is overlapping the buildings beside it. This is kinda cool IMO. You've really created the feeling of crowded city streets. Gonna have a lot of fun street-fighting. |
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#16
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I'll answer questions later - but I forgot to add that crossbowmen also wield swords and can toggle between ranged and melee warfare, making them a very versatile unit. This feature was temporarily taken out and I can't promise it will be in the first closed beta stage, but it will be added back soon.
Also, we have more researches and abilities documented, I just wrote out what we have completely working and that will be in the beta. Some of our devs and writers are looking over this list, and we'll be able to add more abilities and techs once they're through with that. ![]()
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#17
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Excellent versatile units are always engaging. Glad to hear there will be plenty of upgrades for the archers and xbows.
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#18
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Then again, Dagbor was pretty huge, if a little overcrowded.Anyways, thanks for the LOS and range answer. I thought I read somewhere that that's how it works, but I wasn't sure. |
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#19
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#20
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Looks very nice! I love the versatility and also that there are two archer types for the humans. Cool pictures and I really like some of their abilities.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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