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#1
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FANTASY FRIDAY XIV Human Archers Welcome back to another Fantasy Friday! This week we'll be looking at the human archer units: the Archer and the Crossbowman. These units are fundamental for a balanced attack and detrimental for a defense. Enjoy! The Human Archer Description: A basic, ranged unit essential for stronghold defense. Great against distant monsters, archers, and light infantry. Weak against cavalry and melee combat. Initial Statistics: Health: 120Unique Abilities: Flaming Arrows – When toggled, the archers' arrows will become enflamed, causing increased damage and a chance at starting a fire, but will cause decreased accuracy and fire rate. The Human Crossbowman Description: A dual ranged and melee unit. Crossbowmen can switch between crossbows and swords, allowing them to play either card depending on what the battle calls for. Crossbowmen are capable of wielding great damage to enemy beasts, and come second only to the great Elven archers. Initial Statistics: Health: 225Unique Abilities: Toggle Weapon – Toggle your weapon choice for ranged crossbowmen, using crossbows, or melee crossbowmen, using swords. The Archery Range Description: A building that can be built over a specified human land plot, and can be used to train archers and crossbowmen, as well as to research upgrades. Initial Statistics: Health: 22000Unique Abilities: Train Archers – Trains a battalion of Archers for 126 food and 110 wood.
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! Last edited by Alex Walz : 02-19-2010 at 08:39 PM. |
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#2
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Thanks for all the information and amazing pictures.
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#3
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Great information, archers usually form the basis of my armies so its nice to know
however i think this game will need a more balanced approach from me (hopefully)I love the 3rd pic as well! it looks like an awesome castle to defend!! ![]() And if i remember rightly, the wooden defences on walls can be built on any walls yes?
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#4
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I like picture 3 too. Any attackers by the gate can be dealt with using a quick barrage of arrows.
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#5
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i prefer melee but ranged is the way i play on sieges (defending) attacking i play all melee
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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#6
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Nice gates there at castle =). Just something ...... with crossbowman. Since they have less range, is it possible that the best range unit in this game can shoot them from a far when they are on the walls, but they cant shoot back cuz of the range? And the crossbowman on the picture have sword on back right ?=) So when you said about that they are great in melee situations that means they swap to sword?
But still ... i know i am already annoying with it and maybe rude =P, ... they could have some better/unique looking armor/gear since it is fantasy ..... =) (tho for classic real time medieval that armor looks good).
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![]() Picture made by Aametherar the orc Glory to the elves! Last edited by Kire : 02-19-2010 at 03:19 PM. |
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#7
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very nice, and props to pictures 1 and 3, pic #1 the city itslef looks realistic to how biuldings would be placed and #3 just a great shot of archers defending a caste, also some good previews of castle defenses
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#8
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Will there be further upgrades beyond veterancy? such as elite, etc? Looking good.
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#9
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mmmm sexy pictures too bad they're gonna die to the elves!
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YOSHI |
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#10
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Yay, another Men showcase! Keep 'em coming!
Will archers be able to deliver volleys to distant areas? I really picture humans as really organised and using lots of diverse tactics, such as this. Crossbowmen, meh. Probablyl won't build any. They're a great unit, I just don't like crossbows (toooo long to reload, I like filling the sky with arrows). BTW, nice gatehouse on that last castle. Looks really hard to attack ![]() |
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