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#31
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Quote:
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![]() Our webmaster was on leave for a bit, but he's back and we have a couple website updates underway. So hopefully the news module will be fixed momentarily, and then we will add two more pages of screenshots.
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Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#32
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So how do you plan to visually represent other players castles/cities? Just a preset of buildings with a few possible updates as the enemy/trading partner levels up? I confess to being curious
Looking forward to the website update, it looks a little bad to newcomers seeing no updates for the past couple months. |
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#33
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Man this is F***ing AWESOME! (excuse my French)
This is seriously amazing guys. Really fantastic to see! |
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#34
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Outstanding.
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The first duty of every Starfleet officer is to the truth, whether it's scientific truth or historical truth or personal truth! It is the guiding principle on which Starfleet is based! *Jean-Luc Picard* |
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#35
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Well, of all the things that I come back to see, this made the trip worth it. Awesome job guys.
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#36
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wow, im stunned. beautiful graphics
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Raving > Forum admins > you ;)
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#37
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Im really curious, how will this work for other players Strongholds? Are ALL castles going to be placed on the World Map per server?
Also regarding Armies how long does it take to get to place to place? And can zoom in on our armies to see them all walking in a formation lol thatd be pretty sick ![]() |
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#38
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For army I believe it takes about 5 minutes maybe? and for the castles I'm not sure but I think that there will be limited castles per server
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YOSHI |
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#39
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WOWSOME!! |
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#40
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One of my favourite citybuilders ever And yes those style maps can be really nice, but the 3-D one is pretty damn awesome, and if implemented right will be sheer amazing... If not, im sure it can be fixed ![]()
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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