Username:    Password:    Remember Me?         

Battle system? information - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-26-2010, 02:09 PM
VaeVictis VaeVictis is offline
Junior Member
 
Join Date: Jan 2010
Posts: 1
VaeVictis has a default reputation
Default Battle system? information

Hi there , i would like to know how the battle system will work ?

like medieval total war ? battle tactics and everything shall be interesting

i miss a lot the strategic warfare from a good build up system to do like battle formation and option like with pike man ( spearwall formation) or the wedge tactics from cavalery , morale from units ?

i must admit i am highly critical and very hard to satisfy for battle system

i have play games like arthur games( from neocore) and the battle system was really unfinish and the tactics .... really poor and not very sophisticated

i anticipated from this game a higher level of strategy than medieval total war2 , the game is 3 years old ... but no games match the finess of the strategic warfare in this game

i hope this game is equal or better from strategic point of view?

anyone one can answer me about it please

sorry about my poor english i am a french canadian :P
Reply With Quote
  #2  
Old 01-26-2010, 02:39 PM
Pilgrim Pilgrim is offline
Member
 
Join Date: Jan 2010
Location: Spain (from England)
Posts: 66
Pilgrim is on a good road to success
Default

People who are working on the game might answer but i predict the tactics will be less developed than in the total war series.
The reason being that total war is a game pretty much based on battlefield tactics, but DoF is a real time strategy.

The RTS - Battle for middle earth - had similar graphics to DoF but the strategic element was still like other RTS games - IE. emphasis on town and economy management as well as actual battle management.

Although i must admit, thats exactly what we RTS fans are after. If the battle tactics are more advanced than usual then i won't mind, but if they aren't we'll still be happy.
Reply With Quote
  #3  
Old 01-26-2010, 03:45 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

Right. I think that Bfme did a good job with formation options. Also, they made the units realistic [aka - cavalry can run over units.]. Some RTS never got to that point - AoE series.
Reply With Quote
  #4  
Old 01-26-2010, 04:39 PM
wills370 wills370 is offline
Elite Member
 
Join Date: Jun 2009
Location: England, UK
Posts: 639
wills370 is someone to look uptowills370 is someone to look upto
Default

Quote:
Originally Posted by VaeVictis View Post
i miss a lot the strategic warfare from a good build up system to do like battle formation and option like with pike man ( spearwall formation) or the wedge tactics from cavalery , morale from units ?
Yes units will have a strategic menu to which to change there formation, they will also feature a leveling up feature whereby units can have both armour and equipment upgrades and also a leveling feature where units skills can be sustomised including a faster recovery rate, higher moral and higer damage output etc.

Quote:
Originally Posted by VaeVictis View Post
i hope this game is equal or better from strategic point of view?
The game will be features on a map that hasent been completed yet but will feature similar to TW series. It will show upto 50 or so close openents to who you may wish to engage either in combat or trade including other players on the mom side style of this game and the traveling army's of thoose
__________________
leave feedback on posts by pressing the scales on the top right
Reply With Quote
  #5  
Old 01-27-2010, 11:38 AM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

That's good.
Reply With Quote
  #6  
Old 01-28-2010, 05:57 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

Quote:
Originally Posted by Negthareas View Post
Right. I think that Bfme did a good job with formation options. Also, they made the units realistic [aka - cavalry can run over units.]. Some RTS never got to that point - AoE series.
The AoE series is awesome, well, maybe not AoE 3. I like how realistic the bfme with cavalry trampling people, but it was also kind of stupid, you could lose a good half a dozen battalions to 1 or 2 cavalry battalions if you didn't have any pikemen. The cavalry just ran over them all and one shotted everybody.

MMORTS mode, you will have a home-city that you build up and create armies at. You can move around the world of Mythador with your army and do quests, and your around your army, or the area your looking at, you will see various opponents that you can fight with your army in that area. You might also be able to see where your friends and guildies are on the MMORTS map.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #7  
Old 01-28-2010, 07:13 PM
zach12wqasxz zach12wqasxz is offline
Elite Member
 
Join Date: Jun 2009
Location: U.S.A, Ohio, Tallmagde
Posts: 501
zach12wqasxz is someone to look uptozach12wqasxz is someone to look upto
Default

Quote:
Originally Posted by wills370 View Post


The game will be features on a map that hasent been completed yet but will feature similar to TW series. It will show upto 50 or so close openents to who you may wish to engage either in combat or trade including other players on the mom side style of this game and the traveling army's of thoose
where did u see this information? ive been following this forum for almost a year know and havent seen anyting about that?
Reply With Quote
  #8  
Old 01-28-2010, 11:05 PM
sneaky_squirrel sneaky_squirrel is offline
Elite Member
 
Join Date: May 2009
Posts: 397
sneaky_squirrel has good reputation
Default

Quote:
Originally Posted by zach12wqasxz View Post
where did u see this information? ive been following this forum for almost a year know and havent seen anyting about that?
They did say that at one point, I can't prove it (Since I am too lazy to search).

But it was mentioned that for some purposes (Can't remember if it was because of instancing or massive number of players or huge difference in player strength), you would usually only be displayed around 50 guys that you can actually take instead of someone way to easy to beat or someone who is going to rape you.

This is to avoid new people getting raped by old players or being abused to pay resources (To fend off attacks they would never win).


Hope that helps.
Reply With Quote
  #9  
Old 01-29-2010, 03:47 AM
szebus szebus is offline
Human Sect:
Mor
 
Join Date: Sep 2008
Location: Mythador, Rollingplain, Sihot
Posts: 789
szebus is someone to trust
Default

Quote:
Originally Posted by sneaky_squirrel View Post
Can't remember if it was because of instancing or massive number of players or huge difference in player strength
Huge difference in player strength, if I remember correctly, plus minus 5 lvl's difference between players on the "same map" .
Reply With Quote
  #10  
Old 01-31-2010, 09:59 AM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

[quote=Darathor]The AoE series is awesome, well, maybe not AoE 3. I like how realistic the bfme with cavalry trampling people, but it was also kind of stupid, you could lose a good half a dozen battalions to 1 or 2 cavalry battalions if you didn't have any pikemen. The cavalry just ran over them all and one shotted everybody.

I know what Darathor means about AoE 3. 1 and 2 were similar styles of fighting, but 2 was ultimately better. With 3, however, the style of gameplay comepletely changed. Infantry are mostly ranged, buildings are worth very little with cannons, the shipment system was different... I guess I felt it was more of its own game rather than an Age of Empires.

I think the cavalry were realistic - historically, if a cavalry charge hit its target, the enemy would be devestated, but, if it did not, it would get slaughtered. If you have Uruk-hai infantry in block formation [lets say 4 battalions] they would be a match for two battalions of rohirrim, because they would survive the initial charge and then things would be even when it came down to hand-to-hand or hoof-to-hand.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 07:56 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.