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  #51  
Old 01-17-2010, 05:12 PM
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They're doing maitenance on site or updating it one of those I'm sure
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  #52  
Old 01-18-2010, 04:46 AM
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looks nice guys
ever thought of roling trees it is one of the best antie siege units in stronghold
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  #53  
Old 01-18-2010, 05:14 AM
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Quote:
Originally Posted by wou129 View Post
looks nice guys
ever thought of roling trees it is one of the best antie siege units in stronghold
The stone tipper is rather similar in functionality, but it would be cool to see a bunch of logs falling and rolling over anything below.
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  #54  
Old 01-18-2010, 06:11 AM
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the diference in my opinion is that logs roll futher and you gan set logs on fire you cant do with rocks as fas as i know but it is a fantasy game so
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  #55  
Old 01-18-2010, 06:19 AM
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you can cover a rock in oil
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  #56  
Old 01-18-2010, 07:53 AM
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the diference in my opinion is that logs roll futher and you gan set logs on fire you cant do with rocks as fas as i know but it is a fantasy game so
Aye but logs are easily removable compaired to stones.
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  #57  
Old 01-18-2010, 09:53 AM
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Rocks could easily be covered in pitch, oil, or tar, lit on fire, and dropped from something onto the enemy, thus burning, crushing, and emotionally disturbing those below.
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  #58  
Old 01-18-2010, 10:00 AM
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Rolling logs aren't something we've necessarily decided against. They're in our concept along with a couple other mechanisms, just not in the game yet. Whether we put them in or not will depend on available resources and balance.
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  #59  
Old 01-18-2010, 11:37 AM
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Ah, the rolling logs remind me of the scene for assassin's creed when the templars are standing in front of the gate and you have to walk across the planks and climb the tower to cut the logs loose.

The rolling logs would be interesting.
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  #60  
Old 01-18-2010, 03:33 PM
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what about rolling bodies? they should cause death Or maybe rolling armors, rolling stones? they should make lots of noise at least Perhaps rolling squares would be fun to watch them too Or maybe rolling gunpowder That is all the rolling i can figure out that would be cool to see in game
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