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  #1  
Old 08-28-2009, 12:10 PM
wills370 wills370 is offline
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Lightbulb pop system

how does the pop system work in game?

I was just thinking about it wheather the troops would be drawn from a peasant rescource. E.g. Have to wait and keep them happy to create lots of little peasants and future warriors :P

Or if its like another standered game and they are just produced from a limitless pool of men. (and women)

And will there be a upper limit to the pop cap?

and is the economic pop cap seperate to the warrior. Or all in one?

Just a few questions if anyone knows the answer and thought it would make a intresting point for discussion.
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Old 08-28-2009, 02:09 PM
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You have awaken my curiosity, let's see what other people have to say ;p.
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Old 08-28-2009, 02:11 PM
wills370 wills370 is offline
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Quote:
Originally Posted by sneaky_squirrel View Post
You have awaken my curiosity, let's see what other people have to say ;p.
glad to hear it and yep! Only time will tell. Lets hope this thread takes off so we can get some answers.

Last edited by wills370 : 08-28-2009 at 02:46 PM. Reason: spelling error
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Old 08-28-2009, 03:31 PM
Darathor Darathor is offline
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Units take up population and you build more houses to raise the population cap.
The cap is around 1000 in skirmish, but I believe (and hope) that it is larger in mmorts mode.
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Old 08-28-2009, 03:46 PM
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Originally Posted by Darathor View Post
Units take up population and you build more houses to raise the population cap.
The cap is around 1000 in skirmish, but I believe (and hope) that it is larger in mmorts mode.
Cool, is the economic (gathers) governed by that pop cap (the houses) or another?

And do the houses have inhabitants which you have to wait to mature etc? Or is it just build a house and the cap raises instantly?

and yeah hopefully the 1000 cap will be alot bigger on the MMORTS
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Old 08-28-2009, 06:28 PM
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Konstantin Fomenko Konstantin Fomenko is offline
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Quote:
I was just thinking about it wheather the troops would be drawn from a peasant rescource
This is sort of how Orcs work in-game. Orc player get a slow income of free Orc units. You can choose for these free Orc units to wield a bow and knife and be a hunter/food gathering unit, or a laborer unit - for gathering other resources, and building.

And majority of Orcish troops (not counting Ogres, Goblins or various beast units) will be drawn from these free Orc "peasants."

For example you select a bunch of these free Orcs, task them into one of the Orc War buildings - and they`ll be given right weapons there to become a certain type of military units (depending on the building you task them in). After you give them weapons and turn them into soldiers, you can choose to task them into one of the beast building - to get them to become mounted units, or task them into the temple, to further train them to a 2nd level military units.

So you can say that with Orcs - these free Orc peasants are a resource.
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Old 08-28-2009, 07:18 PM
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Sounds cool; I'm starting to get an idea for the wildly diverging economies of the three races.
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Old 08-28-2009, 07:34 PM
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I would love to see an example of how much of the pop cap, say a regular orc soldier would take up to get an example of how many units could be created in your army. Also, how are units such as ogres created since they aren't made from these "peasant" orcs? Is a building just built where they are created?

Thanks
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Old 08-28-2009, 07:43 PM
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My guess is that ogres don't take up these population points, but probably cost a huge amount of food.
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Old 08-28-2009, 07:46 PM
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Honestly, I could see them costing both food and pop. points.
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