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#1
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Maybe there is a technical word for what I mean.
Has anyone played battle for middle earth? That game had too many faults and imbalances in the end but it was very innovative with unit tumbling - eg. horses trampling infantry and sending them flying, nazgul crashing down on horses and throwing them through the air. Also caused by catapult strikes, and ogres clubs. In most games footmen still stand there as if they dont notice being thumped by a 30 foot ogre until their hitpoints drain to zero. What is the case in DoF? Last edited by Pilgrim : 01-12-2010 at 08:14 AM. |
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#2
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well normally after being hit by a troll you either paint the floor, a nearby wall or your former friends. Seeing as they are already painting each other
it would be fun to have it![]()
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#3
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It works exactly the same way with DoF
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#4
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cool, good!!
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#5
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Last I heard ragdoll physics weren't included, when did this change?
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#6
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Yep the dev diary first entry has some info on this. He fights a ogre that smacks loads of his troops around
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#7
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Do you know where the Dev diary is? Is it a video or just a.. diary?
Ragdoll physics. I knew there was a technical word ![]() |
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#8
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it is no video
it is always a long text but you can find it on media fair |
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#9
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They weren't really ragdoll physics. The people didn't flail about wildly and sprawl on the ground in a random fashion, it was more like preset animations really. It was cool to see them fly about after being hit with a rock or boulder, but bfme2 overall has too many problems for me to play it that much.
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#10
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Exciting, but it could have it's downfalls too. It's hard to create some strategies when something huge can disrupt your forces so easily. It'll be interesting to see the execution. I'd hope it adds more than it frustrates.
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