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Old 01-12-2010, 06:55 AM
Pilgrim Pilgrim is offline
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Default Unit tumbling

Maybe there is a technical word for what I mean.

Has anyone played battle for middle earth? That game had too many faults and imbalances in the end but it was very innovative with unit tumbling - eg. horses trampling infantry and sending them flying, nazgul crashing down on horses and throwing them through the air. Also caused by catapult strikes, and ogres clubs.

In most games footmen still stand there as if they dont notice being thumped by a 30 foot ogre until their hitpoints drain to zero.

What is the case in DoF?

Last edited by Pilgrim : 01-12-2010 at 07:14 AM.
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Old 01-12-2010, 06:57 AM
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well normally after being hit by a troll you either paint the floor, a nearby wall or your former friends. Seeing as they are already painting each other it would be fun to have it
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Old 01-12-2010, 07:13 AM
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Konstantin Fomenko Konstantin Fomenko is offline
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It works exactly the same way with DoF
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Old 01-12-2010, 07:15 AM
Pilgrim Pilgrim is offline
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cool, good!!
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Old 01-12-2010, 01:32 PM
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Last I heard ragdoll physics weren't included, when did this change?
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Old 01-12-2010, 01:47 PM
Kaznafein Kaznafein is offline
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Yep the dev diary first entry has some info on this. He fights a ogre that smacks loads of his troops around .
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Old 01-12-2010, 01:58 PM
Pilgrim Pilgrim is offline
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Do you know where the Dev diary is? Is it a video or just a.. diary?

Ragdoll physics. I knew there was a technical word
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Old 01-12-2010, 02:01 PM
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it is no video
it is always a long text
but you can find it on media fair
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Old 01-12-2010, 03:08 PM
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They weren't really ragdoll physics. The people didn't flail about wildly and sprawl on the ground in a random fashion, it was more like preset animations really. It was cool to see them fly about after being hit with a rock or boulder, but bfme2 overall has too many problems for me to play it that much.
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Old 02-21-2010, 07:48 PM
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Quote:
Originally Posted by Konstantin Fomenko View Post
It works exactly the same way with DoF
Exciting, but it could have it's downfalls too. It's hard to create some strategies when something huge can disrupt your forces so easily. It'll be interesting to see the execution. I'd hope it adds more than it frustrates.
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