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Old 01-07-2010, 06:01 PM
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Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
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Heh,, some of what all of you said was impossible is actually possible to do, except for adjusting models' pollygons outside of 3ds max.
Thing is we want this game to be released in 2010, and we have many more important features to add and polish.
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