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#41
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You've misread my point I believe. The point is that the map itself is not 'protected' in the sense you are thinking, the method of protection is simply the fact that there is a way to KNOW who the original creator is - as far as continuing afterward if the creator is to disappear, eventually the community will have to decide for itself which map maker that picks up the map if there are more than one. There is no physical 'protection' it is solely the ability to look up the original creator in a database that is complete that keeps track of dates. Thus the community has the available knowledge to KNOW the original creator, that's all we'll need. It is the then as simple as only playing versions that you know are legit, which isn't terribly hard if you meet all the criteria regarding font/characters I laid out earlier. Glad someone understands my point. |
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#42
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I thought I had this solved! Last post should anser the whole mess the rest is up to the developers
if osmeoen copies and changes name they just may lose there accnt or something after proven thier map was stolen ![]()
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#43
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B) Any system will invariably be cracked. As I wrote initially, a read-only flag would effectively keep out thirteen year old kids who want to add cheats or a super-power unit to their favourite map. Anyone with real sophistication would crack it in a heartbeat.
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#44
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#45
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I'm not arguing against you here. I totally agree a community-driven process is the only real solution. However, I still think there are three good arguments why a read-only flag complements it well: 1) As mentioned, it gets rid of little kids with little sophistication who may flood both the database with bootleg versions of the map, a convenience for everyone involved. 2) Regardless of what community-based solutions are approached, some people will want map "protection". If Reverie doesn't offer it in their map editor, they will find a way to achieve this using third party programs. 3) It makes it explicit whether a player approves or disapproves others modifying his map.
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#46
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1) It should get to the point where people get a popular map from the database as soon as it's updated, and only play totally new maps or ones they have. As a rule on battlenet for example, I know all the games I like, and I have the official versions from the original creators for them, if I select a game of one of these and I don't have the map, I simply pass it by knowing it's likely some child's editing. Everyone should be like this, it's part of the community's responsibility to keep rubbish like theft under control. 2) Which is perfectly understandable, if the desire is so strong that they're either corrupting it or they implement this, I'd prefer a read-only of course. However I think the focus should be on making it so that the reasons that people want to protect their map are mitigated. The ability to be able to tell who/when a map is uploaded goes a long way, the inevitably smaller community this game will have will also help. 3) To be fair that takes little more than a little text somewhere in the editor. I don't believe read-only is needed, the cons for me outweigh the positives. I've seen too many maps discontinued over the years because of people protecting their work. |
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#47
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Haeso I agree on the map theft point. I hadnt played wcIII in like a year+ came back seeing everyone play arena nexus version 1.11 and everyone i joined it tried to download the map, so I just started creating my own, at first everyone had to download it, now its about 50/50, so that's better than 100% rigged maps out there. But there's also other issues to consider I agree, for example there's several maps in wcIII that I liked, but the triggers were buggy/didn't work right so I edited them and fixed them, or even completely rewrote them cause I liked the maps, while giving full credit to original author except bug fixing to myself. That's something to consider too. If there's 1 thing I hate, it's dead buggy maps.
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