Username:    Password:    Remember Me?         

how to build the wall - Page 11 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #101  
Old 12-10-2010, 12:30 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

If it were a single player game primarily I'd have no issue with all the customization in the world, or if we'd made walls more aesthetic rather than an integral part of sieges, absolutely.

Just practicality and balance need to be considered too, overpowered or underpowered, neither were very interesting as they take away one of the coolest parts of the game, sieges. Or at least dull them down considerably. What I mean is just that everything was considered, no hasty decisions here. Of course we can't please everyone, no game can do that, but this was the best compromise for now.


Not very long as far as rants go, wouldn't worry about it.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.
Reply With Quote
  #102  
Old 12-10-2010, 10:39 PM
Noel Bohac's Avatar
Noel Bohac Noel Bohac is offline
Reverie World Studios QA Tester
 
Join Date: Sep 2010
Posts: 128
Noel Bohac has a default reputation
Default

Oh no doubt about it Josh,

I just think as it as something to "think" about after release. Call me a fortune teller, but I think it will do very well and you guys will be able to expand upon it more even after. But alas I am of course jumping ahead, eh we can always wish and talk about things no doubt.

-Guardious
__________________
The artist formally known as Guardious.

"The story you just went through in 10 min took a team of devs 100 days to make"
Reply With Quote
  #103  
Old 01-13-2011, 02:30 AM
ebrad ebrad is offline
Junior Member
 
Join Date: Jan 2011
Posts: 1
ebrad has a default reputation
Default

Just some thoughts that came to mind from a person who loves spending too much time making things visually appealing and interesting:
  • What about having wall placement be limited to 30 angled sections and behave like Age of Mythology walls?
  • Having a 'length of wall' limit to prevent crazy designs. Say 3000meters of wall available so some could enclose a large area including their economy buildings or you can make a super-strong outpost that is basically just a keep. (I'm sure this shows off my ignorance about what's available in the game)
  • Having a 'suggest wall layout' ability that just takes your buildings into account and 'wraps' them in a wall. This would be for players that don't care about aesthetics and just want it done quickly

I tend to prefer the building aspects of RTS games more than the fighting, so more flexibility would make me happy
Reply With Quote
  #104  
Old 01-21-2011, 09:01 AM
Dalkor Dalkor is offline
Orc Sect:
Impaler
 
Join Date: Jan 2011
Location: Northern Idaho
Posts: 47
Dalkor has a default reputation
Default

Will the preset's be bound to a single possible location, or will there be options. (e.g. Dragging and dropping this preset wall on this particular piece of terrain). Sorry If this was already answered.
Reply With Quote
  #105  
Old 01-21-2011, 09:48 AM
TriggerHappyNDB TriggerHappyNDB is offline
Elven Sect:
Bladestorm
 
Join Date: Jan 2011
Location: Colorado
Posts: 58
TriggerHappyNDB is just above average reputation
Default

Quote:
Originally Posted by Dalkor View Post
Will the preset's be bound to a single possible location, or will there be options. (e.g. Dragging and dropping this preset wall on this particular piece of terrain). Sorry If this was already answered.
Actually curious about this myself, so I'm glad you asked. Are the plots highlighted, showing you where your walls will be so you can plan your town based on where they will be, or do they come in preset designs that you can choose the location of, just not the overall shape and area covered?

While slightly disappointing from a creative standpoint, I can completely understand from a balance standpoint that you couldn't do an Age of Empires style of wall building. I just don't fully understand the implementation just yet.
__________________
TriggerHappyNDB :: "O happy bullet! This is thy chambre... There combust, and let me die."
Reply With Quote
  #106  
Old 01-21-2011, 11:06 AM
skyhouse71 skyhouse71 is offline
Junior Member
 
Join Date: Jan 2011
Posts: 13
skyhouse71 has a default reputation
Default

This game sounds great
Reply With Quote
  #107  
Old 01-21-2011, 01:34 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by skyhouse71 View Post
This game sounds great
I know isn't it!
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 11:03 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.