|
#11
|
|||
|
|||
|
I heard it explained earlier that everything was basically instanced, so it doesn't matter how many guys are on a server. Everything would be instanced into its own thing.
__________________
![]() Picture made by Aametherar the orc (Elves are the best!) |
|
#12
|
|||
|
|||
|
because this is an rts id think like in the hundreds
|
|
#13
|
||||
|
||||
|
Nah, they said a thousand at max I think.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
|
#14
|
|||
|
|||
|
The problem with only a thousand players max is for a game like this where i believe you can only attack other players that are online there would never be very many people online. Even on an online game with a monthly subscription, from personal experience i would say less than half of the people are online on a weekly basis. Which would lead to not very many people to have pvp fights on at any given time.
Last edited by Justin : 01-10-2010 at 03:53 PM. |
|
#15
|
|||
|
|||
|
All the areas, like your city, will be instanced. This allows for all the players to be on one server due to everything being instanced in its own little place.
__________________
![]() Picture made by Aametherar the orc (Elves are the best!) |
|
#16
|
|||
|
|||
|
And btw EVE runs on several nodes where one node handles one solar system (Depends on how populated they are)
__________________
![]() Welcome to the bottom of the food chain www.rtscomunity.com "Blessed is the mind too small for doubt." Diablo III---Starcraft II---Bloodline champions |
|
#17
|
||||
|
||||
|
It's entirely possible that everyone could play on one server. Most of the DoF's MMO mode appears to be instanced anyways.
One of the biggest questions is the matter of synchronization. The traditional RPG sync methods probably won't scale to RTS levels, but using the traditional RTS sync method would mean you'd have minimal defenses against cheaters. How they handle sync almost certainly will determine their server structure, and I'm curious as to what technical direction they took.
__________________
---------------------------------------------- www.RTSCommunity.com ---------------------------------------------- |
|
#18
|
|||
|
|||
|
There's no way there'd be 40k players on one server- even on MMO's such as WoW, where you command a single character, there isn't 40k players on a server. Granted, most of it is instanced, and not all of the cities are shown, but I still can't see there being that many people on a single server without mass lag. I'm more curious as to how many players there will actually be. I mean, there certainly isn't going to be 40k people on at one time...right?
I'm guessing 1000, maybe less, per server. I kind of doubt there will ever be more than 1000 players on a single server at one time. But, that's just me. I' quite capable of being wrong about many, many things, you know ![]() |
|
#19
|
||||
|
||||
|
Alright, this isn't going to be World of Warcraft. Even presuming that DoF is an awesome game that's very successful (which I hope it is), it can't hope to have a comparable player base. World of Warcraft was the perfect storm of the right developers making the right game at precisely the right time. Dawn of Fantasy, on the other hand, is coming from a new developer, will have to compete with Starcraft II for RTS fans, and its genre is new and experimental. Let's be serious here: 40k people online at once is a pipe dream. DoF would have to be one of the highest selling PC games of all-time to even have a shot at this.
Remember, most people are singleplayer only gamers. Even in MMO's, the vast majority of gamers avoid human contact and would prefer an offline mode if it were available. The vast majority of people who buy DoF will never touch online mode, and only a small fraction of those who do will stick around for the long-run. It may be that we only have 1000-4000 people online at peak hours. Secondly, the MMO term for "server" and the literal term diverge a little. In reality, one server is not managed by a single machine, but rather a network of custom-built machines. So in reality, one server is actually a network of servers in and of itself. The real question is how Reverie is building their server system. It may be that from the user's perspective, there is only one "server". This is not to say that there is only one machine managing everything, but rather that all of these machines are part of a coherent network and are indistinguishable to the user. How Reverie decides to build their architecture will determine what it looks like in the end.
__________________
---------------------------------------------- www.RTSCommunity.com ---------------------------------------------- |
|
#20
|
|||
|
|||
|
Quote:
Quote:
You also have to take in account the mass amounts of profit blizzard makes which enables them to easily have servers able to handle that. Last edited by Unen : 01-21-2010 at 08:08 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|