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#1
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In DoF, will units, like for example, a horse-archer, or a few archers in a moving siege tower, fire while moving, or will there at least be modding support for it? I thought it was pretty lame for AoE to have units like horse archers and dragoons that have to be stationary to deal out damage. I mean, realistically, the only reason such a unit was so effective, was because of its mobility.
In AoE 3, units just don't miss. ******ed. Will DoF Ranged units be 100% accurate? Again with AoE, splash damage(ie, using heavy cav/elephants to mow through infantry) was a miss. It would seem kind of ******ed to watch a unit like an Ogre fight each unit one by one, rather than swinging his club through ranks of units. Will this be something that you guys are looking at? BTW, I haven't played Warcraft or BFME, so I don't know how any of these ideas works there. I do know that they work in Halo Wars(at least it looks like it) RTW, and M2TW pretty well. |
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#2
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Warcraft III had no "shooting while moving", either, although given their game mechanics it would have been obscenely overpowered. As for inaccuracy, that was only an issue if you were fighting uphill, were under the effect of the "curse" spell, or attacking a unit that had a special ability to evade attacks.
BFME was a little better, although it still didn't have "shoot while moving". Mind you, I did see some mods manage to implement this for the battlewagon in BFME2 (think of a chariot with archers on the back). They also had modding support for accuracy, but in general they were 100% accurate as well. I do think that DoF should take after the Total War series when it comes to these things. They have it right, although I do find a little too much luck with regards to catapults. I've seen units approach without losing more than a dozen individuals, but sometimes I've seen people lose half their army before they get into the melee. Too much luck there, so I think DoF should look for a better balance in that regard.
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#3
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Seeing how radically different the cavalry in this game is, I think it should be possible to have units shoot whilst riding. However, to balance things, I think you should make cavalry units less fast/more difficult to direct/less defensive whilst shooting, as you can't keep your eyes on the road and shoot at the same time. Or you should put two units on one piece of cavalry. One can ride, the other can shoot. That would also higher the cost (since you now need 2 units in stead of 1) of "shooting-whilst-riding"-cavalry.
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#4
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bfme1-2 has all of the above. not sure about warcraft.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. Last edited by Ryan Zelazny : 09-11-2007 at 01:46 PM. Reason: Spelling |
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#5
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#6
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Will you be able to upgrade the units so their splash damage and accuracy is greater?
Thanks
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#7
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kewl ideas are spewing up
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#8
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#9
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Sweet. Imagine like an ogre that is uber ranked up how many units he'd kill with just one rock.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#10
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Or a swing from his club..... oh yea....
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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